# Objective View mesh2d_view_types.wgsl was missing a couple of fields present in bevy::render::ViewUniform, causing rendering issues for shaders using later fields. ## Solution Solved by adding the fields in question |
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| .. | ||
| mesh2d | ||
| render | ||
| bundle.rs | ||
| collide_aabb.rs | ||
| dynamic_texture_atlas_builder.rs | ||
| lib.rs | ||
| rect.rs | ||
| sprite.rs | ||
| texture_atlas_builder.rs | ||
| texture_atlas.rs | ||