bevy/crates/bevy_sprite/src
Tethys Svensson aa0cd7c7dc Make the fields of the Material2dKey public (#5212)
# Objective

Make it easier to create pipelines derived from the `Material2dPipeline`. Currently this is made difficult because the fields of `Material2dKey` are private.

## Solution

Make the fields public.
2022-07-05 14:02:00 +00:00
..
mesh2d Make the fields of the Material2dKey public (#5212) 2022-07-05 14:02:00 +00:00
render Updated glam to 0.21. (#5142) 2022-07-03 19:55:33 +00:00
bundle.rs Add 2d meshes and materials (#3460) 2022-01-08 01:29:08 +00:00
collide_aabb.rs Add the Inside version to the Collision enum (#2489) 2022-02-01 22:40:25 +00:00
dynamic_texture_atlas_builder.rs Replace old renderer with new renderer (#3312) 2021-12-14 03:58:23 +00:00
lib.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
rect.rs Implement the Overflow::Hidden style property for UI (#3296) 2021-12-19 05:44:28 +00:00
sprite.rs Derive default for enums where possible (#5158) 2022-07-01 03:42:15 +00:00
texture_atlas_builder.rs small and mostly pointless refactoring (#2934) 2022-02-13 22:33:55 +00:00
texture_atlas.rs Added offset parameter to TextureAtlas::from_grid_with_padding (#4836) 2022-05-30 19:58:16 +00:00