![]() # Objective Make it easier to create pipelines derived from the `Material2dPipeline`. Currently this is made difficult because the fields of `Material2dKey` are private. ## Solution Make the fields public. |
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.. | ||
mesh2d | ||
render | ||
bundle.rs | ||
collide_aabb.rs | ||
dynamic_texture_atlas_builder.rs | ||
lib.rs | ||
rect.rs | ||
sprite.rs | ||
texture_atlas_builder.rs | ||
texture_atlas.rs |