..
2d_gizmos.rs
Drawing Primitives with Gizmos ( #11072 )
2024-02-02 21:13:03 +00:00
2d_shapes.rs
Add Meshable trait and implement meshing for 2D primitives ( #11431 )
2024-01-29 16:47:47 +00:00
2d_viewport_to_world.rs
Add example for Camera::viewport_to_world ( #7179 )
2023-09-11 18:52:11 +00:00
bloom_2d.rs
Fix missed explicit conversions in examples ( #11261 )
2024-01-09 00:44:24 +00:00
bounding_2d.rs
Add example for bounding volumes and intersection tests ( #11666 )
2024-02-03 17:11:01 +00:00
custom_gltf_vertex_attribute.rs
Reorder impl to be the same as the trait ( #11076 )
2023-12-24 17:43:55 +00:00
mesh2d_manual.rs
RenderAssetPersistencePolicy → RenderAssetUsages ( #11399 )
2024-01-30 13:22:10 +00:00
mesh2d_vertex_color_texture.rs
Fix missed explicit conversions in examples ( #11261 )
2024-01-09 00:44:24 +00:00
mesh2d.rs
Fix missed explicit conversions in examples ( #11261 )
2024-01-09 00:44:24 +00:00
move_sprite.rs
Schedule-First: the new and improved add_systems ( #8079 )
2023-03-18 01:45:34 +00:00
pixel_grid_snap.rs
Fix missed explicit conversions in examples ( #11261 )
2024-01-09 00:44:24 +00:00
rotation.rs
Update winit dependency to 0.29 ( #10702 )
2023-12-21 07:40:47 +00:00
sprite_flipping.rs
Update color and naming for consistency ( #10367 )
2023-11-04 02:09:23 +00:00
sprite_sheet.rs
Texture Atlas rework ( #5103 )
2024-01-16 13:59:08 +00:00
sprite_slice.rs
Sprite slicing and tiling ( #10588 )
2024-01-15 15:40:06 +00:00
sprite_tile.rs
Sprite slicing and tiling ( #10588 )
2024-01-15 15:40:06 +00:00
sprite.rs
Update color and naming for consistency ( #10367 )
2023-11-04 02:09:23 +00:00
text2d.rs
Rename TextAlignment to JustifyText. ( #10854 )
2023-12-05 03:00:41 +00:00
texture_atlas.rs
Allow TextureAtlasBuilder in AssetLoader ( #11548 )
2024-01-27 16:16:44 +00:00
transparency_2d.rs
Schedule-First: the new and improved add_systems ( #8079 )
2023-03-18 01:45:34 +00:00