.. |
asset.rs
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Faster MeshletMesh deserialization (#14193)
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2024-07-15 15:06:02 +00:00 |
copy_material_depth.wgsl
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Meshlet rendering (initial feature) (#10164)
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2024-03-25 19:08:27 +00:00 |
cull_clusters.wgsl
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Fix incorrect computation of mips for cluster occlusion lookup (#14042)
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2024-06-27 05:57:01 +00:00 |
downsample_depth.wgsl
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Meshlet single pass depth downsampling (SPD) (#13003)
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2024-06-03 12:41:14 +00:00 |
dummy_visibility_buffer_resolve.wgsl
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Meshlet rendering (initial feature) (#10164)
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2024-03-25 19:08:27 +00:00 |
fill_cluster_buffers.wgsl
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Meshlet single pass depth downsampling (SPD) (#13003)
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2024-06-03 12:41:14 +00:00 |
from_mesh.rs
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Faster MeshletMesh deserialization (#14193)
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2024-07-15 15:06:02 +00:00 |
gpu_scene.rs
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Fix the example regressions from packed growable buffers. (#14375)
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2024-07-22 18:55:51 +00:00 |
material_draw_nodes.rs
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Add support for environment map transformation (#14290)
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2024-07-19 15:00:50 +00:00 |
material_draw_prepare.rs
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Fix meshlet interactions with regular shading passes (#13816)
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2024-06-21 19:06:08 +00:00 |
meshlet_bindings.wgsl
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Meshlet remove per-cluster data upload (#13125)
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2024-05-04 19:56:19 +00:00 |
meshlet_mesh_material.wgsl
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Meshlet misc (#13761)
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2024-06-10 13:06:08 +00:00 |
meshlet_preview.png
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Meshlet rendering (initial feature) (#10164)
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2024-03-25 19:08:27 +00:00 |
mod.rs
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Fixup Msaa docs. (#14442)
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2024-07-22 21:37:25 +00:00 |
persistent_buffer_impls.rs
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Meshlet continuous LOD (#12755)
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2024-04-23 21:43:53 +00:00 |
persistent_buffer.rs
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Make PersistentGpuBufferable a safe trait (#12744)
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2024-03-29 13:14:34 +00:00 |
pipelines.rs
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Misc meshlet changes (#13705)
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2024-06-06 17:10:07 +00:00 |
visibility_buffer_raster_node.rs
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Meshlet single pass depth downsampling (SPD) (#13003)
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2024-06-03 12:41:14 +00:00 |
visibility_buffer_raster.wgsl
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Normalise matrix naming (#13489)
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2024-06-03 16:56:53 +00:00 |
visibility_buffer_resolve.wgsl
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Fix meshlet vertex attribute interpolation (#13775)
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2024-06-10 20:18:43 +00:00 |