 9f906fdc8b
			
		
	
	
		9f906fdc8b
		
	
	
	
	
		
			
			# Objective
Creating UI elements is very boilerplate-y with lots of indentation.
This PR aims to reduce boilerplate around creating text elements.
## Changelog
* Renamed `Text::with_section` to `from_section`.
  It no longer takes a `TextAlignment` as argument, as the vast majority of cases left it `Default::default()`.
* Added `Text::from_sections` which creates a `Text` from a list of `TextSections`.
  Reduces line-count and reduces indentation by one level.
* Added `Text::with_alignment`.
  A builder style method for setting the `TextAlignment` of a `Text`.
* Added `TextSection::new`.
  Does not reduce line count, but reduces character count and made it easier to read. No more `.to_string()` calls!
* Added `TextSection::from_style` which creates an empty `TextSection` with a style.
  No more empty strings! Reduces indentation.
* Added `TextAlignment::CENTER` and friends.
* Added methods to `TextBundle`. `from_section`, `from_sections`, `with_text_alignment` and `with_style`.
## Note for reviewers.
Because of the nature of these changes I recommend setting diff view to 'split'.
~~Look for the book icon~~ cog in the top-left of the Files changed tab.
Have fun reviewing ❤️
<sup> >:D </sup>
## Migration Guide
`Text::with_section` was renamed to `from_section` and no longer takes a `TextAlignment` as argument.
Use `with_alignment` to set the alignment instead.
Co-authored-by: devil-ira <justthecooldude@gmail.com>
		
	
			
		
			
				
	
	
		
			110 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			110 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! This example illustrates how to create UI text and update it in a system.
 | |
| //!
 | |
| //! It displays the current FPS in the top left corner, as well as text that changes color
 | |
| //! in the bottom right. For text within a scene, please see the text2d example.
 | |
| 
 | |
| use bevy::{
 | |
|     diagnostic::{Diagnostics, FrameTimeDiagnosticsPlugin},
 | |
|     prelude::*,
 | |
| };
 | |
| 
 | |
| fn main() {
 | |
|     App::new()
 | |
|         .add_plugins(DefaultPlugins)
 | |
|         .add_plugin(FrameTimeDiagnosticsPlugin::default())
 | |
|         .add_startup_system(setup)
 | |
|         .add_system(text_update_system)
 | |
|         .add_system(text_color_system)
 | |
|         .run();
 | |
| }
 | |
| 
 | |
| // A unit struct to help identify the FPS UI component, since there may be many Text components
 | |
| #[derive(Component)]
 | |
| struct FpsText;
 | |
| 
 | |
| // A unit struct to help identify the color-changing Text component
 | |
| #[derive(Component)]
 | |
| struct ColorText;
 | |
| 
 | |
| fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
 | |
|     // UI camera
 | |
|     commands.spawn_bundle(Camera2dBundle::default());
 | |
|     // Text with one section
 | |
|     commands
 | |
|         .spawn_bundle(
 | |
|             // Create a TextBundle that has a Text with a single section.
 | |
|             TextBundle::from_section(
 | |
|                 // Accepts a `String` or any type that converts into a `String`, such as `&str`
 | |
|                 "hello\nbevy!",
 | |
|                 TextStyle {
 | |
|                     font: asset_server.load("fonts/FiraSans-Bold.ttf"),
 | |
|                     font_size: 100.0,
 | |
|                     color: Color::WHITE,
 | |
|                 },
 | |
|             ) // Set the alignment of the Text
 | |
|             .with_text_alignment(TextAlignment::TOP_CENTER)
 | |
|             // Set the style of the TextBundle itself.
 | |
|             .with_style(Style {
 | |
|                 align_self: AlignSelf::FlexEnd,
 | |
|                 position_type: PositionType::Absolute,
 | |
|                 position: UiRect {
 | |
|                     bottom: Val::Px(5.0),
 | |
|                     right: Val::Px(15.0),
 | |
|                     ..default()
 | |
|                 },
 | |
|                 ..default()
 | |
|             }),
 | |
|         )
 | |
|         .insert(ColorText);
 | |
|     // Text with multiple sections
 | |
|     commands
 | |
|         .spawn_bundle(
 | |
|             // Create a TextBundle that has a Text with a list of sections.
 | |
|             TextBundle::from_sections([
 | |
|                 TextSection::new(
 | |
|                     "FPS: ",
 | |
|                     TextStyle {
 | |
|                         font: asset_server.load("fonts/FiraSans-Bold.ttf"),
 | |
|                         font_size: 60.0,
 | |
|                         color: Color::WHITE,
 | |
|                     },
 | |
|                 ),
 | |
|                 TextSection::from_style(TextStyle {
 | |
|                     font: asset_server.load("fonts/FiraMono-Medium.ttf"),
 | |
|                     font_size: 60.0,
 | |
|                     color: Color::GOLD,
 | |
|                 }),
 | |
|             ])
 | |
|             .with_style(Style {
 | |
|                 align_self: AlignSelf::FlexEnd,
 | |
|                 ..default()
 | |
|             }),
 | |
|         )
 | |
|         .insert(FpsText);
 | |
| }
 | |
| 
 | |
| fn text_color_system(time: Res<Time>, mut query: Query<&mut Text, With<ColorText>>) {
 | |
|     for mut text in &mut query {
 | |
|         let seconds = time.seconds_since_startup() as f32;
 | |
| 
 | |
|         // Update the color of the first and only section.
 | |
|         text.sections[0].style.color = Color::Rgba {
 | |
|             red: (1.25 * seconds).sin() / 2.0 + 0.5,
 | |
|             green: (0.75 * seconds).sin() / 2.0 + 0.5,
 | |
|             blue: (0.50 * seconds).sin() / 2.0 + 0.5,
 | |
|             alpha: 1.0,
 | |
|         };
 | |
|     }
 | |
| }
 | |
| 
 | |
| fn text_update_system(diagnostics: Res<Diagnostics>, mut query: Query<&mut Text, With<FpsText>>) {
 | |
|     for mut text in &mut query {
 | |
|         if let Some(fps) = diagnostics.get(FrameTimeDiagnosticsPlugin::FPS) {
 | |
|             if let Some(average) = fps.average() {
 | |
|                 // Update the value of the second section
 | |
|                 text.sections[1].value = format!("{average:.2}");
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| }
 |