bevy/examples/3d
Joona Aalto ac1f135e20
Add meshing for Cone (#11820)
# Objective

The `Cone` primitive should support meshing.

## Solution

Implement meshing for the `Cone` primitive. The default cone has a
height of 1 and a base radius of 0.5, and is centered at the origin.

An issue with cone meshes is that the tip does not really have a normal
that works, even with duplicated vertices. This PR uses only a single
vertex for the tip, with a normal of zero; this results in an "invalid"
normal that gets ignored by the fragment shader. This seems to be the
only approach we have for perfectly smooth cones. For discussion on the
topic, see #10298 and #5891.

Another thing to note is that the cone uses polar coordinates for the
UVs:

<img
src="https://github.com/bevyengine/bevy/assets/57632562/e101ded9-110a-4ac4-a98d-f1e4d740a24a"
alt="cone" width="400" />

This way, textures are applied as if looking at the cone from above:

<img
src="https://github.com/bevyengine/bevy/assets/57632562/8dea00f1-a283-4bc4-9676-91e8d4adb07a"
alt="texture" width="200" />

<img
src="https://github.com/bevyengine/bevy/assets/57632562/d9d1b5e6-a8ba-4690-b599-904dd85777a1"
alt="cone" width="200" />
2024-05-13 18:00:59 +00:00
..
3d_scene.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
3d_shapes.rs Add meshing for Cone (#11820) 2024-05-13 18:00:59 +00:00
3d_viewport_to_world.rs Use Dir3 for local axis methods in GlobalTransform (#13264) 2024-05-06 20:52:05 +00:00
animated_material.rs Add hue traits (#12399) 2024-03-22 00:36:46 +00:00
anti_aliasing.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
atmospheric_fog.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
auto_exposure.rs Implement Auto Exposure plugin (#12792) 2024-05-03 17:45:17 +00:00
blend_modes.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
bloom_3d.rs Improve Bloom 3D lighting (#11981) 2024-03-07 15:20:38 +00:00
clearcoat.rs Implement clearcoat per the Filament and the KHR_materials_clearcoat specifications. (#13031) 2024-05-05 22:57:05 +00:00
color_grading.rs Fix CI error on new color grading example (#13180) 2024-05-02 13:40:45 +00:00
deferred_rendering.rs Implement GPU frustum culling. (#12889) 2024-04-28 12:50:00 +00:00
fog.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
generate_custom_mesh.rs Clarify comment about camera coordinate system (#13056) 2024-04-23 14:58:28 +00:00
irradiance_volumes.rs separating finite and infinite 3d planes (#12426) 2024-04-18 14:13:22 +00:00
lighting.rs Fix pink colors in examples (#12451) 2024-03-18 17:44:46 +00:00
lightmaps.rs fix example lightmaps after color migration (#12265) 2024-03-03 21:36:11 +00:00
lines.rs Intern mesh vertex buffer layouts so that we don't have to compare them over and over. (#12216) 2024-03-01 20:56:21 +00:00
load_gltf.rs New Exposure and Lighting Defaults (and calibrate examples) (#11868) 2024-02-15 20:42:48 +00:00
meshlet.rs Example setup for tooling (#13088) 2024-05-02 20:10:09 +00:00
motion_blur.rs Fix motion blur on wasm (#13099) 2024-05-12 21:03:36 +00:00
orthographic.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
parallax_mapping.rs Move close_on_esc to bevy_dev_tools (#12855) 2024-04-03 01:29:06 +00:00
parenting.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
pbr.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
reflection_probes.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
render_to_texture.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
shadow_biases.rs Implement percentage-closer filtering (PCF) for point lights. (#12910) 2024-04-10 20:16:08 +00:00
shadow_caster_receiver.rs Remove redundant imports (#12817) 2024-04-01 19:59:08 +00:00
skybox.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
spherical_area_lights.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
split_screen.rs Fix "dark grey" colors becoming lighter in various examples (#12333) 2024-03-06 05:19:59 +00:00
spotlight.rs Adding explanation to seeded rng used in examples (#12593) 2024-03-26 19:40:18 +00:00
ssao.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
texture.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
tonemapping.rs Implement filmic color grading. (#13121) 2024-05-02 12:18:59 +00:00
transmission.rs Implement filmic color grading. (#13121) 2024-05-02 12:18:59 +00:00
transparency_3d.rs Implement alpha to coverage (A2C) support. (#12970) 2024-04-15 20:37:52 +00:00
two_passes.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
update_gltf_scene.rs New Exposure and Lighting Defaults (and calibrate examples) (#11868) 2024-02-15 20:42:48 +00:00
vertex_colors.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
visibility_range.rs Implement visibility ranges, also known as hierarchical levels of detail (HLODs). (#12916) 2024-05-03 00:11:35 +00:00
wireframe.rs Use WireframeColor to override global color (#13034) 2024-04-20 13:59:12 +00:00