# Objective - `Msaa` was disabled in webgl due to a bug in wgpu - Bug has been fixed (https://github.com/gfx-rs/wgpu/pull/2307) and backported (https://github.com/gfx-rs/wgpu/pull/2327), and updates for [`wgpu-core`](https://crates.io/crates/wgpu-core/0.12.1) and [`wgpu-hal`](https://crates.io/crates/wgpu-hal/0.12.1) have been released ## Solution - Remove custom config for `Msaa` in webgl - I also changed two options that were using the arch instead of the `webgl` feature. it shouldn't change much for webgl, but could help if someone wants to target wasm but not webgl2 Co-authored-by: François <8672791+mockersf@users.noreply.github.com> |
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| .. | ||
| camera | ||
| color | ||
| mesh | ||
| primitives | ||
| render_graph | ||
| render_phase | ||
| render_resource | ||
| renderer | ||
| texture | ||
| view | ||
| lib.rs | ||
| options.rs | ||
| render_asset.rs | ||
| render_component.rs | ||