bevy/crates/bevy_render
Patrick Walton 172c020b60
Cache opaque deferred entities so we don't have to continuously re-queue them. (#18007)
Even though opaque deferred entities aren't placed into the `Opaque3d`
bin, we still want to cache them as though they were, so that we don't
have to re-queue them every frame. This commit implements that logic,
reducing the time of `queue_material_meshes` to near-zero on Caldera.
2025-02-24 21:44:24 +00:00
..
macros Add a new #[data] attribute to AsBindGroup that allows packing data for multiple materials into a single array. (#17965) 2025-02-24 21:38:55 +00:00
src Cache opaque deferred entities so we don't have to continuously re-queue them. (#18007) 2025-02-24 21:44:24 +00:00
Cargo.toml Upgrade to Rust Edition 2024 (#17967) 2025-02-24 03:54:47 +00:00
LICENSE-APACHE Cleanup publish process (#17728) 2025-02-09 17:46:19 +00:00
LICENSE-MIT Cleanup publish process (#17728) 2025-02-09 17:46:19 +00:00
README.md Add README.md to all crates (#13184) 2024-05-02 18:56:00 +00:00

Bevy Render

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