 5c4f3554f9
			
		
	
	
		5c4f3554f9
		
	
	
	
	
		
			
			After an inquiry on Reddit about support for Directional Lights and the unused properties on Light, I wanted to clean it up, to hopefully make it ever so slightly more clear for anyone wanting to add additional light types. Co-authored-by: Carter Anderson <mcanders1@gmail.com>
		
			
				
	
	
		
			65 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			65 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use bevy::prelude::*;
 | |
| 
 | |
| /// This example illustrates how to create parent->child relationships between entities how parent
 | |
| /// transforms are propagated to their descendants
 | |
| fn main() {
 | |
|     App::build()
 | |
|         .insert_resource(Msaa { samples: 4 })
 | |
|         .add_plugins(DefaultPlugins)
 | |
|         .add_startup_system(setup.system())
 | |
|         .add_system(rotator_system.system())
 | |
|         .run();
 | |
| }
 | |
| 
 | |
| /// this component indicates what entities should rotate
 | |
| struct Rotator;
 | |
| 
 | |
| /// rotates the parent, which will result in the child also rotating
 | |
| fn rotator_system(time: Res<Time>, mut query: Query<&mut Transform, With<Rotator>>) {
 | |
|     for mut transform in query.iter_mut() {
 | |
|         transform.rotation *= Quat::from_rotation_x(3.0 * time.delta_seconds());
 | |
|     }
 | |
| }
 | |
| 
 | |
| /// set up a simple scene with a "parent" cube and a "child" cube
 | |
| fn setup(
 | |
|     mut commands: Commands,
 | |
|     mut meshes: ResMut<Assets<Mesh>>,
 | |
|     mut materials: ResMut<Assets<StandardMaterial>>,
 | |
| ) {
 | |
|     let cube_handle = meshes.add(Mesh::from(shape::Cube { size: 2.0 }));
 | |
|     let cube_material_handle = materials.add(StandardMaterial {
 | |
|         base_color: Color::rgb(0.8, 0.7, 0.6),
 | |
|         ..Default::default()
 | |
|     });
 | |
| 
 | |
|     // parent cube
 | |
|     commands
 | |
|         .spawn_bundle(PbrBundle {
 | |
|             mesh: cube_handle.clone(),
 | |
|             material: cube_material_handle.clone(),
 | |
|             transform: Transform::from_xyz(0.0, 0.0, 1.0),
 | |
|             ..Default::default()
 | |
|         })
 | |
|         .insert(Rotator)
 | |
|         .with_children(|parent| {
 | |
|             // child cube
 | |
|             parent.spawn_bundle(PbrBundle {
 | |
|                 mesh: cube_handle,
 | |
|                 material: cube_material_handle,
 | |
|                 transform: Transform::from_xyz(0.0, 0.0, 3.0),
 | |
|                 ..Default::default()
 | |
|             });
 | |
|         });
 | |
|     // light
 | |
|     commands.spawn_bundle(PointLightBundle {
 | |
|         transform: Transform::from_xyz(4.0, 5.0, -4.0),
 | |
|         ..Default::default()
 | |
|     });
 | |
|     // camera
 | |
|     commands.spawn_bundle(PerspectiveCameraBundle {
 | |
|         transform: Transform::from_xyz(5.0, 10.0, 10.0).looking_at(Vec3::ZERO, Vec3::Y),
 | |
|         ..Default::default()
 | |
|     });
 | |
| }
 |