 de004da8d5
			
		
	
	
		de004da8d5
		
			
		
	
	
	
	
		
			
			# Objective The migration process for `bevy_color` (#12013) will be fairly involved: there will be hundreds of affected files, and a large number of APIs. ## Solution To allow us to proceed granularly, we're going to keep both `bevy_color::Color` (new) and `bevy_render::Color` (old) around until the migration is complete. However, simply doing this directly is confusing! They're both called `Color`, making it very hard to tell when a portion of the code has been ported. As discussed in #12056, by renaming the old `Color` type, we can make it easier to gradually migrate over, one API at a time. ## Migration Guide THIS MIGRATION GUIDE INTENTIONALLY LEFT BLANK. This change should not be shipped to end users: delete this section in the final migration guide! --------- Co-authored-by: Alice Cecile <alice.i.cecil@gmail.com>
		
			
				
	
	
		
			250 lines
		
	
	
		
			7.8 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			250 lines
		
	
	
		
			7.8 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! A simple example for debugging viewport coordinates
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| //!
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| //! This example creates two uinode trees, one using viewport coordinates and one using pixel coordinates,
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| //! and then switches between them once per second using the `Display` style property.
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| //! If there are no problems both layouts should be identical, except for the color of the margin changing which is used to signal that the displayed uinode tree has changed
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| //! (red for viewport, yellow for pixel).
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| use bevy::prelude::*;
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| 
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| const PALETTE: [LegacyColor; 10] = [
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|     LegacyColor::RED,
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|     LegacyColor::YELLOW,
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|     LegacyColor::WHITE,
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|     LegacyColor::BEIGE,
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|     LegacyColor::CYAN,
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|     LegacyColor::CRIMSON,
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|     LegacyColor::NAVY,
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|     LegacyColor::AZURE,
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|     LegacyColor::GREEN,
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|     LegacyColor::BLACK,
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| ];
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| 
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| #[derive(Component, Default, PartialEq)]
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| enum Coords {
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|     #[default]
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|     Viewport,
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|     Pixel,
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| }
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| 
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| fn main() {
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|     App::new()
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|         .insert_resource(UiScale(2.0))
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|         .add_plugins(DefaultPlugins.set(WindowPlugin {
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|             primary_window: Some(Window {
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|                 title: "Viewport Coordinates Debug".to_string(),
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|                 // This example relies on these specific viewport dimensions, so let's explicitly
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|                 // define them.
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|                 resolution: [1280., 720.].into(),
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|                 resizable: false,
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|                 ..Default::default()
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|             }),
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|             ..Default::default()
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|         }))
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|         .add_systems(Startup, setup)
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|         .add_systems(Update, update)
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|         .run();
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| }
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| 
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| fn update(
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|     mut timer: Local<f32>,
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|     mut visible_tree: Local<Coords>,
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|     time: Res<Time>,
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|     mut coords_style_query: Query<(&Coords, &mut Style)>,
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| ) {
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|     *timer -= time.delta_seconds();
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|     if *timer <= 0. {
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|         *timer = 1.;
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|         *visible_tree = match *visible_tree {
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|             Coords::Viewport => Coords::Pixel,
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|             Coords::Pixel => Coords::Viewport,
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|         };
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|         for (coords, mut style) in coords_style_query.iter_mut() {
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|             style.display = if *coords == *visible_tree {
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|                 Display::Flex
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|             } else {
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|                 Display::None
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|             };
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|         }
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|     }
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| }
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| 
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| fn setup(mut commands: Commands) {
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|     commands.spawn(Camera2dBundle::default());
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|     spawn_with_viewport_coords(&mut commands);
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|     spawn_with_pixel_coords(&mut commands);
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| }
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| 
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| fn spawn_with_viewport_coords(commands: &mut Commands) {
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|     commands
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|         .spawn((
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|             NodeBundle {
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|                 style: Style {
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|                     width: Val::Vw(100.),
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|                     height: Val::Vh(100.),
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|                     border: UiRect::axes(Val::Vw(5.), Val::Vh(5.)),
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|                     flex_wrap: FlexWrap::Wrap,
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|                     ..default()
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|                 },
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|                 border_color: PALETTE[0].into(),
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|                 ..default()
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|             },
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|             Coords::Viewport,
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|         ))
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|         .with_children(|builder| {
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|             builder.spawn(NodeBundle {
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|                 style: Style {
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|                     width: Val::Vw(30.),
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|                     height: Val::Vh(30.),
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|                     border: UiRect::all(Val::VMin(5.)),
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|                     ..default()
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|                 },
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|                 background_color: PALETTE[2].into(),
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|                 border_color: PALETTE[9].into(),
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|                 ..default()
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|             });
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| 
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|             builder.spawn(NodeBundle {
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|                 style: Style {
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|                     width: Val::Vw(60.),
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|                     height: Val::Vh(30.),
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|                     ..default()
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|                 },
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|                 background_color: PALETTE[3].into(),
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|                 ..default()
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|             });
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| 
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|             builder.spawn(NodeBundle {
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|                 style: Style {
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|                     width: Val::Vw(45.),
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|                     height: Val::Vh(30.),
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|                     border: UiRect::left(Val::VMax(45. / 2.)),
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|                     ..default()
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|                 },
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|                 background_color: PALETTE[4].into(),
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|                 border_color: PALETTE[8].into(),
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|                 ..default()
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|             });
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| 
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|             builder.spawn(NodeBundle {
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|                 style: Style {
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|                     width: Val::Vw(45.),
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|                     height: Val::Vh(30.),
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|                     border: UiRect::right(Val::VMax(45. / 2.)),
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|                     ..default()
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|                 },
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|                 background_color: PALETTE[5].into(),
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|                 border_color: PALETTE[8].into(),
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|                 ..default()
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|             });
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| 
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|             builder.spawn(NodeBundle {
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|                 style: Style {
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|                     width: Val::Vw(60.),
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|                     height: Val::Vh(30.),
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|                     ..default()
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|                 },
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|                 background_color: PALETTE[6].into(),
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|                 ..default()
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|             });
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| 
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|             builder.spawn(NodeBundle {
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|                 style: Style {
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|                     width: Val::Vw(30.),
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|                     height: Val::Vh(30.),
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|                     border: UiRect::all(Val::VMin(5.)),
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|                     ..default()
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|                 },
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|                 background_color: PALETTE[7].into(),
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|                 border_color: PALETTE[9].into(),
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|                 ..default()
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|             });
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|         });
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| }
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| 
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| fn spawn_with_pixel_coords(commands: &mut Commands) {
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|     commands
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|         .spawn((
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|             NodeBundle {
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|                 style: Style {
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|                     width: Val::Px(640.),
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|                     height: Val::Px(360.),
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|                     border: UiRect::axes(Val::Px(32.), Val::Px(18.)),
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|                     flex_wrap: FlexWrap::Wrap,
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|                     ..default()
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|                 },
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|                 border_color: PALETTE[1].into(),
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|                 ..default()
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|             },
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|             Coords::Pixel,
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|         ))
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|         .with_children(|builder| {
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|             builder.spawn(NodeBundle {
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|                 style: Style {
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|                     width: Val::Px(192.),
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|                     height: Val::Px(108.),
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|                     border: UiRect::axes(Val::Px(18.), Val::Px(18.)),
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|                     ..default()
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|                 },
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|                 background_color: PALETTE[2].into(),
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|                 border_color: PALETTE[9].into(),
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|                 ..default()
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|             });
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| 
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|             builder.spawn(NodeBundle {
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|                 style: Style {
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|                     width: Val::Px(384.),
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|                     height: Val::Px(108.),
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|                     ..default()
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|                 },
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|                 background_color: PALETTE[3].into(),
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|                 ..default()
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|             });
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| 
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|             builder.spawn(NodeBundle {
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|                 style: Style {
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|                     width: Val::Px(288.),
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|                     height: Val::Px(108.),
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|                     border: UiRect::left(Val::Px(144.)),
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|                     ..default()
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|                 },
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|                 background_color: PALETTE[4].into(),
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|                 border_color: PALETTE[8].into(),
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|                 ..default()
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|             });
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| 
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|             builder.spawn(NodeBundle {
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|                 style: Style {
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|                     width: Val::Px(288.),
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|                     height: Val::Px(108.),
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|                     border: UiRect::right(Val::Px(144.)),
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|                     ..default()
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|                 },
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|                 background_color: PALETTE[5].into(),
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|                 border_color: PALETTE[8].into(),
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|                 ..default()
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|             });
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| 
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|             builder.spawn(NodeBundle {
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|                 style: Style {
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|                     width: Val::Px(384.),
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|                     height: Val::Px(108.),
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|                     ..default()
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|                 },
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|                 background_color: PALETTE[6].into(),
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|                 ..default()
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|             });
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| 
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|             builder.spawn(NodeBundle {
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|                 style: Style {
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|                     width: Val::Px(192.),
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|                     height: Val::Px(108.),
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|                     border: UiRect::axes(Val::Px(18.), Val::Px(18.)),
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|                     ..default()
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|                 },
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|                 background_color: PALETTE[7].into(),
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|                 border_color: PALETTE[9].into(),
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|                 ..default()
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|             });
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|         });
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| }
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