bevy/crates/bevy_pbr/src
newclarityex ecccd57417
Generic system config (#17962)
# Objective
Prevents duplicate implementation between IntoSystemConfigs and
IntoSystemSetConfigs using a generic, adds a NodeType trait for more
config flexibility (opening the door to implement
https://github.com/bevyengine/bevy/issues/14195?).

## Solution
Followed writeup by @ItsDoot:
https://hackmd.io/@doot/rJeefFHc1x

Removes IntoSystemConfigs and IntoSystemSetConfigs, instead using
IntoNodeConfigs with generics.

## Testing
Pending

---

## Showcase
N/A

## Migration Guide
SystemSetConfigs -> NodeConfigs<InternedSystemSet>
SystemConfigs -> NodeConfigs<ScheduleSystem>
IntoSystemSetConfigs -> IntoNodeConfigs<InternedSystemSet, M>
IntoSystemConfigs -> IntoNodeConfigs<ScheduleSystem, M>

---------

Co-authored-by: Christian Hughes <9044780+ItsDoot@users.noreply.github.com>
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2025-03-12 00:12:30 +00:00
..
atmosphere Generic system config (#17962) 2025-03-12 00:12:30 +00:00
cluster Upgrade to Rust Edition 2024 (#17967) 2025-02-24 03:54:47 +00:00
decal Generic system config (#17962) 2025-03-12 00:12:30 +00:00
deferred Remove prepasses from the render world when they're removed from the main world. (#17565) 2025-02-14 06:43:35 +00:00
light Revert "Replace Ambient Lights with Environment Map Lights (#17482)" (#18167) 2025-03-05 23:08:46 +00:00
light_probe Generic system config (#17962) 2025-03-12 00:12:30 +00:00
lightmap Generic system config (#17962) 2025-03-12 00:12:30 +00:00
meshlet Generic system config (#17962) 2025-03-12 00:12:30 +00:00
prepass Allow prepass to run without ATTRIBUTE_NORMAL (#17881) 2025-02-24 21:22:34 +00:00
render Generic system config (#17962) 2025-03-12 00:12:30 +00:00
ssao Generic system config (#17962) 2025-03-12 00:12:30 +00:00
ssr Generic system config (#17962) 2025-03-12 00:12:30 +00:00
volumetric_fog Generic system config (#17962) 2025-03-12 00:12:30 +00:00
components.rs Support non-Vec data structures in relations (#17447) 2025-01-20 21:26:08 +00:00
extended_material.rs Use global binding arrays for bindless resources. (#17898) 2025-02-21 05:55:36 +00:00
fog.rs Upgrade to Rust Edition 2024 (#17967) 2025-02-24 03:54:47 +00:00
lib.rs Revert "Replace Ambient Lights with Environment Map Lights (#17482)" (#18167) 2025-03-05 23:08:46 +00:00
material_bind_groups.rs Reimplement bindless storage buffers. (#17994) 2025-03-10 21:32:19 +00:00
material.rs Reextract meshes when their material assets change. (#18123) 2025-03-03 06:28:33 +00:00
mesh_material.rs impl Eq/PartialEq for MeshMaterial{2|3}d (#17990) 2025-02-23 23:58:10 +00:00
parallax.rs
pbr_material.rs Add a new #[data] attribute to AsBindGroup that allows packing data for multiple materials into a single array. (#17965) 2025-02-24 21:38:55 +00:00
wireframe.rs Replace internal uses of insert_or_spawn_batch (#18035) 2025-03-06 16:16:36 +00:00