bevy/crates/bevy_pbr/src
Aron Derenyi 2e8dfc02ef Fixing confusing near and far fields in Camera (#4457)
# Objective

- Fixes #4456 

## Solution

- Removed the `near` and `far` fields from the camera and the views.

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## Changelog

- Removed the `near` and `far` fields from the camera and the views.
- Removed the `ClusterFarZMode::CameraFarPlane` far z mode.

## Migration Guide

- Cameras no longer accept near and far values during initialization
- `ClusterFarZMode::Constant` should be used with the far value instead of `ClusterFarZMode::CameraFarPlane`
2022-05-16 16:37:33 +00:00
..
render Fixing confusing near and far fields in Camera (#4457) 2022-05-16 16:37:33 +00:00
alpha.rs add #[reflect(Default)] to create default value for reflected types (#3733) 2022-05-03 19:20:13 +00:00
bundle.rs add Visibility for lights (#3958) 2022-03-05 03:23:01 +00:00
lib.rs Converted exclusive systems to parallel systems wherever possible (#2774) 2022-04-25 14:32:56 +00:00
light.rs Fixing confusing near and far fields in Camera (#4457) 2022-05-16 16:37:33 +00:00
material.rs Filter material handles on extraction (#4178) 2022-05-03 18:28:04 +00:00
pbr_material.rs set alpha_mode based on alpha value (#4658) 2022-05-04 22:10:20 +00:00
wireframe.rs Make Wireframe respect visible entities (#4660) 2022-05-04 22:28:16 +00:00