58 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			58 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use bevy::prelude::*;
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| 
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| fn main() {
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|     App::build()
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|         .add_defaults()
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|         .setup_world(setup)
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|         .add_system(build_move_system())
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|         .add_system(bevy::diagnostics::build_fps_printer_system())
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|         .run();
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| }
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| 
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| fn build_move_system() -> Box<dyn Schedulable> {
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|     SystemBuilder::new("Move")
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|         .read_resource::<Time>()
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|         .with_query(<Write<Node>>::query())
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|         .build(move |_, world, time, query| {
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|             for (_i, mut node) in query.iter_mut(world).enumerate() {
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|                 if node.color.r > 0.2 {
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|                     node.position += Vec2::new(0.1 * time.delta_seconds, 0.0);
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|                     // println!("{}", node.position.x());
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|                 }
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|             }
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|         })
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| }
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| 
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| fn setup(world: &mut World, _resources: &mut Resources) {
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|     let mut builder = world.build().add_entity(Camera2dEntity {
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|         camera: Camera::new(CameraType::Orthographic {
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|             left: 0.0,
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|             right: 0.0,
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|             bottom: 0.0,
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|             top: 0.0,
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|             near: 0.0,
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|             far: 1.0,
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|         }),
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|         active_camera_2d: ActiveCamera2d,
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|     });
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| 
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|     let mut prev = Vec2::default();
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|     let count = 1000;
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|     for i in 0..count {
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|         // 2d camera
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|         let cur = Vec2::new(1.0, 1.0) * 1.0 + prev;
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|         builder = builder.add_entity(UiEntity {
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|             node: Node::new(
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|                 math::vec2(75.0, 75.0) + cur,
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|                 Anchors::new(0.5, 0.5, 0.5, 0.5),
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|                 Margins::new(0.0, 100.0, 0.0, 100.0),
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|                 Color::rgb(0.0 + i as f32 / count as f32, 0.1, 0.1),
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|             ),
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|         });
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| 
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|         prev = cur;
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|     }
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| 
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|     builder.build();
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| }
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