119 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			119 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use bevy::{
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|     asset::{Asset, AssetStorage},
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|     math::{Mat4, Quat, Vec3},
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|     render::*,
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|     Parent, Schedulable, *,
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| };
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| 
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| struct Rotator;
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| 
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| fn main() {
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|     AppBuilder::new()
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|         .add_defaults()
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|         .setup_world(setup)
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|         .setup_systems(|builder| builder.add_system(build_rotator_system()))
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|         .run();
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| }
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| 
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| fn build_rotator_system() -> Box<dyn Schedulable> {
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|     SystemBuilder::new("Rotator")
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|         .read_resource::<Time>()
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|         .with_query(<(Write<Rotator>, Write<Rotation>)>::query())
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|         .build(move |_, world, time, light_query| {
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|             for (_, mut rotation) in light_query.iter_mut(world) {
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|                 rotation.0 = rotation.0 * Quat::from_rotation_x(3.0 * time.delta_seconds);
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|             }
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|         })
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| }
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| 
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| fn setup(world: &mut World) {
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|     let cube = Mesh::load(MeshType::Cube);
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|     let plane = Mesh::load(MeshType::Plane { size: 10.0 });
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| 
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|     let (cube_handle, plane_handle) = {
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|         let mut mesh_storage = world.resources.get_mut::<AssetStorage<Mesh>>().unwrap();
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|         (mesh_storage.add(cube), mesh_storage.add(plane))
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|     };
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| 
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|     // plane
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|     world.insert(
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|         (),
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|         vec![(
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|             plane_handle.clone(),
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|             Material::new(math::vec4(0.1, 0.2, 0.1, 1.0)),
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|             LocalToWorld::identity(),
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|             Translation::new(0.0, 0.0, -5.0),
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|         )],
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|     );
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| 
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|     // cube
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|     let parent_cube = *world
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|         .insert(
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|             (),
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|             vec![(
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|                 cube_handle.clone(),
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|                 Material::new(math::vec4(0.5, 0.3, 0.3, 1.0)),
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|                 LocalToWorld::identity(),
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|                 Translation::new(0.0, 0.0, 1.0),
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|                 Rotation::from_euler_angles(0.0, 0.0, 0.0),
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|                 Rotator,
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|             )],
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|         )
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|         .first()
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|         .unwrap();
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| 
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|     // cube
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|     world.insert(
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|         (),
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|         vec![(
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|             cube_handle,
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|             Material::new(math::vec4(0.5, 0.3, 0.3, 1.0)),
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|             LocalToWorld::identity(),
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|             Translation::new(0.0, 0.0, 3.0),
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|             Parent(parent_cube),
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|             LocalToParent::identity(),
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|         )],
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|     );
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| 
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|     // light
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|     world.insert(
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|         (),
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|         vec![(
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|             Light {
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|                 color: wgpu::Color {
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|                     r: 0.8,
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|                     g: 0.8,
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|                     b: 0.5,
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|                     a: 1.0,
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|                 },
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|                 fov: f32::to_radians(60.0),
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|                 depth: 0.1..50.0,
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|                 target_view: None,
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|             },
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|             Material::new(math::vec4(0.5, 0.3, 0.3, 1.0)),
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|             LocalToWorld::identity(),
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|             Translation::new(4.0, -4.0, 5.0),
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|             Rotation::from_euler_angles(0.0, 0.0, 0.0),
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|         )],
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|     );
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| 
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|     // camera
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|     world.insert(
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|         (),
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|         vec![(
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|             Camera::new(CameraType::Projection {
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|                 fov: std::f32::consts::PI / 4.0,
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|                 near: 1.0,
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|                 far: 1000.0,
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|                 aspect_ratio: 1.0,
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|             }),
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|             ActiveCamera,
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|             LocalToWorld(Mat4::look_at_rh(
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|                 Vec3::new(3.0, -15.0, 8.0),
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|                 Vec3::new(0.0, 0.0, 0.0),
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|                 Vec3::new(0.0, 0.0, 1.0),
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|             )),
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|         )],
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|     );
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| }
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