bevy/src/render
2020-03-19 17:57:07 -07:00
..
draw_target Refactor and integrate AssetBatcher. Add AssignedBatchesDrawTarget shim 2020-03-19 17:57:07 -07:00
pass swap out remaining wgpu references 2020-03-10 21:57:57 -07:00
pipeline Refactor and integrate AssetBatcher. Add AssignedBatchesDrawTarget shim 2020-03-19 17:57:07 -07:00
render_graph named pipelines (makes custom shaders easier) 2020-03-10 02:46:27 -07:00
render_resource Refactor and integrate AssetBatcher. Add AssignedBatchesDrawTarget shim 2020-03-19 17:57:07 -07:00
renderer AsUniforms provide VertexBufferDescriptor. Initial macro work 2020-03-17 18:25:27 -07:00
shader separate albedo color and make it required 2020-03-17 22:02:01 -07:00
texture separate albedo color and make it required 2020-03-17 22:02:01 -07:00
camera.rs rustfmt crate 2020-01-11 02:11:27 -08:00
color.rs zero copy uniform bytes 2020-03-14 18:32:33 -07:00
light.rs add Color type 2020-03-09 23:43:40 -07:00
mesh.rs reorganize texture and mesh 2020-03-14 12:56:37 -07:00
mod.rs begin instancing work 2020-03-14 12:58:22 -07:00
renderable.rs AsUniforms provide VertexBufferDescriptor. Initial macro work 2020-03-17 18:25:27 -07:00
vertex.rs Reflect Vertex Buffer Attributes 2020-03-17 13:20:54 -07:00