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		de004da8d5
		
			
		
	
	
	
	
		
			
			# Objective The migration process for `bevy_color` (#12013) will be fairly involved: there will be hundreds of affected files, and a large number of APIs. ## Solution To allow us to proceed granularly, we're going to keep both `bevy_color::Color` (new) and `bevy_render::Color` (old) around until the migration is complete. However, simply doing this directly is confusing! They're both called `Color`, making it very hard to tell when a portion of the code has been ported. As discussed in #12056, by renaming the old `Color` type, we can make it easier to gradually migrate over, one API at a time. ## Migration Guide THIS MIGRATION GUIDE INTENTIONALLY LEFT BLANK. This change should not be shipped to end users: delete this section in the final migration guide! --------- Co-authored-by: Alice Cecile <alice.i.cecil@gmail.com>
		
			
				
	
	
		
			140 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			140 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! This example illustrates how to load and play an audio file, and control where the sounds seems to come from.
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| use bevy::{
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|     audio::{AudioPlugin, SpatialScale},
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|     prelude::*,
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|     sprite::MaterialMesh2dBundle,
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| };
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| 
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| /// Spatial audio uses the distance to attenuate the sound volume. In 2D with the default camera,
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| /// 1 pixel is 1 unit of distance, so we use a scale so that 100 pixels is 1 unit of distance for
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| /// audio.
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| const AUDIO_SCALE: f32 = 1. / 100.0;
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| 
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| fn main() {
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|     App::new()
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|         .add_plugins(DefaultPlugins.set(AudioPlugin {
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|             default_spatial_scale: SpatialScale::new_2d(AUDIO_SCALE),
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|             ..default()
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|         }))
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|         .add_systems(Startup, setup)
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|         .add_systems(Update, update_emitters)
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|         .add_systems(Update, update_listener)
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|         .run();
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| }
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| 
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| fn setup(
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|     mut commands: Commands,
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|     mut meshes: ResMut<Assets<Mesh>>,
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|     mut materials: ResMut<Assets<ColorMaterial>>,
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|     asset_server: Res<AssetServer>,
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| ) {
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|     // Space between the two ears
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|     let gap = 400.0;
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| 
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|     // sound emitter
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|     commands.spawn((
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|         MaterialMesh2dBundle {
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|             mesh: meshes.add(Circle::new(15.0)).into(),
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|             material: materials.add(LegacyColor::BLUE),
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|             transform: Transform::from_translation(Vec3::new(0.0, 50.0, 0.0)),
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|             ..default()
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|         },
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|         Emitter::default(),
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|         AudioBundle {
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|             source: asset_server.load("sounds/Windless Slopes.ogg"),
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|             settings: PlaybackSettings::LOOP.with_spatial(true),
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|         },
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|     ));
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| 
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|     let listener = SpatialListener::new(gap);
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|     commands
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|         .spawn((SpatialBundle::default(), listener.clone()))
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|         .with_children(|parent| {
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|             // left ear
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|             parent.spawn(SpriteBundle {
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|                 sprite: Sprite {
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|                     color: LegacyColor::RED,
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|                     custom_size: Some(Vec2::splat(20.0)),
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|                     ..default()
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|                 },
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|                 transform: Transform::from_xyz(-gap / 2.0, 0.0, 0.0),
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|                 ..default()
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|             });
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| 
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|             // right ear
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|             parent.spawn(SpriteBundle {
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|                 sprite: Sprite {
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|                     color: LegacyColor::GREEN,
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|                     custom_size: Some(Vec2::splat(20.0)),
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|                     ..default()
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|                 },
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|                 transform: Transform::from_xyz(gap / 2.0, 0.0, 0.0),
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|                 ..default()
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|             });
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|         });
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| 
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|     // example instructions
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|     commands.spawn(
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|         TextBundle::from_section(
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|             "Up/Down/Left/Right: Move Listener\nSpace: Toggle Emitter Movement",
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|             TextStyle {
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|                 font_size: 20.0,
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|                 ..default()
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|             },
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|         )
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|         .with_style(Style {
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|             position_type: PositionType::Absolute,
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|             bottom: Val::Px(12.0),
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|             left: Val::Px(12.0),
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|             ..default()
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|         }),
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|     );
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| 
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|     // camera
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|     commands.spawn(Camera2dBundle::default());
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| }
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| 
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| #[derive(Component, Default)]
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| struct Emitter {
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|     stopped: bool,
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| }
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| 
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| fn update_emitters(
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|     time: Res<Time>,
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|     mut emitters: Query<(&mut Transform, &mut Emitter), With<Emitter>>,
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|     keyboard: Res<ButtonInput<KeyCode>>,
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| ) {
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|     for (mut emitter_transform, mut emitter) in emitters.iter_mut() {
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|         if keyboard.just_pressed(KeyCode::Space) {
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|             emitter.stopped = !emitter.stopped;
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|         }
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| 
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|         if !emitter.stopped {
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|             emitter_transform.translation.x = time.elapsed_seconds().sin() * 500.0;
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|         }
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|     }
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| }
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| 
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| fn update_listener(
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|     keyboard: Res<ButtonInput<KeyCode>>,
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|     time: Res<Time>,
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|     mut listeners: Query<&mut Transform, With<SpatialListener>>,
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| ) {
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|     let mut transform = listeners.single_mut();
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| 
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|     let speed = 200.;
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| 
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|     if keyboard.pressed(KeyCode::ArrowRight) {
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|         transform.translation.x += speed * time.delta_seconds();
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|     }
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|     if keyboard.pressed(KeyCode::ArrowLeft) {
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|         transform.translation.x -= speed * time.delta_seconds();
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|     }
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|     if keyboard.pressed(KeyCode::ArrowUp) {
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|         transform.translation.y += speed * time.delta_seconds();
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|     }
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|     if keyboard.pressed(KeyCode::ArrowDown) {
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|         transform.translation.y -= speed * time.delta_seconds();
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|     }
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| }
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