bevy/crates/bevy_sprite/src
ira 9423cb6a8d Rename Transform::mul_vec3 to transform_point and improve docs (#6132)
The docs ended up quite verbose :v

Also added a missing `#[inline]` to `GlobalTransform::mul_transform`.

I'd say this resolves #5500

# Migration Guide
`Transform::mul_vec3` has been renamed to `transform_point`.

Co-authored-by: devil-ira <justthecooldude@gmail.com>
2022-10-10 16:50:17 +00:00
..
mesh2d get proper texture format after the renderer is initialized, fix #3897 (#5413) 2022-10-10 16:10:05 +00:00
render Rename Transform::mul_vec3 to transform_point and improve docs (#6132) 2022-10-10 16:50:17 +00:00
bundle.rs Visibilty Inheritance, universal ComputedVisibility and RenderLayers support (#5310) 2022-07-15 23:24:42 +00:00
collide_aabb.rs Add more documentation and tests to collide_aabb::collide() (#5910) 2022-09-12 01:25:34 +00:00
dynamic_texture_atlas_builder.rs Move sprite::Rect into bevy_math (#5686) 2022-09-02 12:35:23 +00:00
lib.rs Exclusive Systems Now Implement System. Flexible Exclusive System Params (#6083) 2022-09-26 23:57:07 +00:00
sprite.rs Sprite: allow using a sub-region (Rect) of the image (#6014) 2022-09-18 22:49:27 +00:00
texture_atlas_builder.rs Move sprite::Rect into bevy_math (#5686) 2022-09-02 12:35:23 +00:00
texture_atlas.rs Merge TextureAtlas::from_grid_with_padding into TextureAtlas::from_grid through option arguments (#6057) 2022-09-24 12:58:06 +00:00