.. |
bevy_a11y
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Bump Version after Release (#9106)
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2023-07-10 21:19:27 +00:00 |
bevy_animation
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Expose animation_clip paths (#9392)
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2023-08-11 21:03:36 +00:00 |
bevy_app
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Add SpawnScene to prelude (#9451)
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2023-08-19 19:42:12 +00:00 |
bevy_asset
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fix asset loader preregistration for multiple assets (#9453)
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2023-08-17 20:56:41 +00:00 |
bevy_audio
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audio sinks don't need their custom drop anymore (#9336)
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2023-08-11 21:16:12 +00:00 |
bevy_core
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Remove Resource and add Debug to TaskPoolOptions (#9485)
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2023-08-20 22:32:41 +00:00 |
bevy_core_pipeline
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Extend the default render range of 2D camera (#9310)
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2023-07-31 19:28:20 +00:00 |
bevy_derive
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Bump Version after Release (#9106)
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2023-07-10 21:19:27 +00:00 |
bevy_diagnostic
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Bump Version after Release (#9106)
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2023-07-10 21:19:27 +00:00 |
bevy_dylib
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Bump Version after Release (#9106)
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2023-07-10 21:19:27 +00:00 |
bevy_dynamic_plugin
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Bump Version after Release (#9106)
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2023-07-10 21:19:27 +00:00 |
bevy_ecs
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Implement Debug for UnsafeWorldCell (#9460)
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2023-08-20 22:00:12 +00:00 |
bevy_ecs_compile_fail_tests
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Resolve clippy issues for rust 1.70.0 (#8738)
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2023-06-01 21:05:05 +00:00 |
bevy_encase_derive
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Bump Version after Release (#9106)
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2023-07-10 21:19:27 +00:00 |
bevy_gilrs
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input: allow multiple gamepad inputs to be registered for one button in one frame (#9446)
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2023-08-15 21:50:29 +00:00 |
bevy_gizmos
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Fix gizmo lines deforming or disappearing when partially behind the camera (#9470)
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2023-08-17 20:09:19 +00:00 |
bevy_gltf
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Fix point light radius (#9493)
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2023-08-20 06:24:45 +00:00 |
bevy_hierarchy
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Prevent setting parent as itself (#8980)
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2023-08-07 23:00:48 +00:00 |
bevy_input
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Add GamepadButtonInput event (#9008)
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2023-08-20 20:31:27 +00:00 |
bevy_internal
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fix clippy::default_constructed_unit_structs and trybuild errors (#9144)
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2023-07-13 22:23:04 +00:00 |
bevy_log
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Update tracy-client requirement from 0.15 to 0.16 (#9436)
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2023-08-15 07:45:21 +00:00 |
bevy_macro_utils
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Add some more helpful errors to BevyManifest when it doesn't find Cargo.toml (#9207)
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2023-07-19 12:05:04 +00:00 |
bevy_macros_compile_fail_tests
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bevy_derive: Add #[deref] attribute (#8552)
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2023-05-16 18:29:09 +00:00 |
bevy_math
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Reduce the size of MeshUniform to improve performance (#9416)
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2023-08-15 06:00:23 +00:00 |
bevy_mikktspace
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Bump Version after Release (#9106)
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2023-07-10 21:19:27 +00:00 |
bevy_pbr
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fix wireframe after MeshUniform size reduction (#9505)
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2023-08-21 07:53:50 +00:00 |
bevy_ptr
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Put #[repr(transparent)] attr to bevy_ptr types (#9068)
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2023-07-14 18:55:15 +00:00 |
bevy_reflect
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bevy_reflect: Opt-out attribute for TypePath (#9140)
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2023-08-10 00:37:56 +00:00 |
bevy_reflect_compile_fail_tests
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fix clippy::default_constructed_unit_structs and trybuild errors (#9144)
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2023-07-13 22:23:04 +00:00 |
bevy_render
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[RAINBOW EFFECT] Added methods to get HSL components from Color (#9201)
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2023-08-21 16:29:28 +00:00 |
bevy_scene
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Add SceneInstanceReady (#9313)
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2023-08-15 19:45:01 +00:00 |
bevy_sprite
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Make Anchor Copy (#9327)
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2023-08-11 21:04:53 +00:00 |
bevy_tasks
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elaborate on TaskPool and bevy tasks (#8750)
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2023-08-11 21:07:28 +00:00 |
bevy_text
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Improve font size related docs (#9320)
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2023-08-03 07:48:11 +00:00 |
bevy_time
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Add missing documentation to bevy_time (#9428)
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2023-08-15 21:48:37 +00:00 |
bevy_transform
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Simplify parallel iteration methods (#8854)
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2023-07-23 11:09:24 +00:00 |
bevy_ui
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Remove unnecessary doc string (#9481)
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2023-08-21 01:39:56 +00:00 |
bevy_utils
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Bump Version after Release (#9106)
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2023-07-10 21:19:27 +00:00 |
bevy_window
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User controlled window visibility (#9355)
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2023-08-20 22:42:07 +00:00 |
bevy_winit
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User controlled window visibility (#9355)
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2023-08-20 22:42:07 +00:00 |