based on #3031 Adds some examples showing of how to use the new pipelined rendering for custom shaders. - a minimal shader example which doesn't use render assets - the same but using glsl - an example showing how to render instanced data - a shader which uses the seconds since startup to animate some textures Instancing shader:  Animated shader:  (the gif makes it look a bit ugly) Co-authored-by: Carter Anderson <mcanders1@gmail.com>
		
			
				
	
	
		
			12 lines
		
	
	
		
			167 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			12 lines
		
	
	
		
			167 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 450
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layout(location = 0) out vec4 o_Target;
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layout(set = 1, binding = 0) uniform CustomMaterial {
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    vec4 Color;
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};
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void main() {
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    o_Target = Color;
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}
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