bevy/crates/bevy_render/src/texture
François afaf4ad3da update for wgpu 0.8 (#1959)
Changes to get Bevy to compile with wgpu master.

With this, on a Mac:
* 2d examples look fine
* ~~3d examples crash with an error specific to metal about a compilation error~~
* 3d examples work fine after enabling feature `wgpu/cross`


Feature `wgpu/cross` seems to be needed only on some platforms, not sure how to know which. It was introduced in https://github.com/gfx-rs/wgpu-rs/pull/826
2021-05-02 20:45:25 +00:00
..
hdr_texture_loader.rs Extend the Texture asset type to support 3D data (#903) 2020-11-22 12:04:47 -08:00
image_texture_conversion.rs convert grayscale images to rgb (#1524) 2021-03-03 21:20:45 +00:00
image_texture_loader.rs Glb textures should use bevy_render to load images (#1454) 2021-03-03 21:36:16 +00:00
mod.rs Glb textures should use bevy_render to load images (#1454) 2021-03-03 21:36:16 +00:00
sampler_descriptor.rs Update to wgpu-rs 0.7 (#542) 2021-01-31 20:06:42 -08:00
texture_descriptor.rs update for wgpu 0.8 (#1959) 2021-05-02 20:45:25 +00:00
texture_dimension.rs update for wgpu 0.8 (#1959) 2021-05-02 20:45:25 +00:00
texture.rs update for wgpu 0.8 (#1959) 2021-05-02 20:45:25 +00:00