# Objective Fixes https://github.com/bevyengine/bevy/issues/3499 ## Solution Uses a `HashMap` from `RenderTarget` to sampled textures when preparing `ViewTarget`s to ensure that two passes with the same render target get sampled to the same texture. This builds on and depends on https://github.com/bevyengine/bevy/pull/3412, so this will be a draft PR until #3412 is merged. All changes for this PR are in the last commit. |
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| .. | ||
| basis.rs | ||
| dds.rs | ||
| hdr_texture_loader.rs | ||
| image_texture_conversion.rs | ||
| image_texture_loader.rs | ||
| image.rs | ||
| ktx2.rs | ||
| mod.rs | ||
| texture_cache.rs | ||