# Objective Fixes #15940 ## Solution Remove the `pub use` and fix the compile errors. Make `bevy_image` available as `bevy::image`. ## Testing Feature Frenzy would be good here! Maybe I'll learn how to use it if I have some time this weekend, or maybe a reviewer can use it. ## Migration Guide Use `bevy_image` instead of `bevy_render::texture` items. --------- Co-authored-by: chompaa <antony.m.3012@gmail.com> Co-authored-by: Carter Anderson <mcanders1@gmail.com> |
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| .. | ||
| files | ||
| processing | ||
| alter_mesh.rs | ||
| alter_sprite.rs | ||
| asset_decompression.rs | ||
| asset_loading.rs | ||
| asset_settings.rs | ||
| custom_asset_reader.rs | ||
| custom_asset.rs | ||
| embedded_asset.rs | ||
| extra_source.rs | ||
| hot_asset_reloading.rs | ||
| multi_asset_sync.rs | ||
| repeated_texture.rs | ||