
# Objective Move Bevy UI's rendering into a dedicated crate. Motivations: * Allow the UI renderer to be used with other UI frameworks than `bevy_ui`. * Allow for using alternative renderers like Vello with `bevy_ui`. * It's difficult for rendering contributors to make changes and improvements to the UI renderer as it requires in-depth knowledge of the UI implementation. ## Solution Move the `render` and `ui_material` modules from `bevy_ui` into a new crate `bevy_ui_render`. ## Testing Important examples to check are `testbed_ui`, `testbed_full_ui`, `ui_material`, `viewport_node` and `gradients`. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
87 lines
2.6 KiB
Rust
87 lines
2.6 KiB
Rust
#![cfg_attr(docsrs, feature(doc_auto_cfg))]
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#![forbid(unsafe_code)]
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#![doc(
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html_logo_url = "https://bevy.org/assets/icon.png",
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html_favicon_url = "https://bevy.org/assets/icon.png"
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)]
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#![no_std]
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//! This module is separated into its own crate to enable simple dynamic linking for Bevy, and should not be used directly
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/// `use bevy::prelude::*;` to import common components, bundles, and plugins.
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pub mod prelude;
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mod default_plugins;
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pub use default_plugins::*;
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#[cfg(feature = "bevy_window")]
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pub use bevy_a11y as a11y;
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#[cfg(feature = "bevy_animation")]
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pub use bevy_animation as animation;
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#[cfg(feature = "bevy_anti_aliasing")]
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pub use bevy_anti_aliasing as anti_aliasing;
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pub use bevy_app as app;
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#[cfg(feature = "bevy_asset")]
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pub use bevy_asset as asset;
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#[cfg(feature = "bevy_audio")]
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pub use bevy_audio as audio;
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#[cfg(feature = "bevy_color")]
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pub use bevy_color as color;
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#[cfg(feature = "bevy_core_pipeline")]
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pub use bevy_core_pipeline as core_pipeline;
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#[cfg(feature = "bevy_core_widgets")]
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pub use bevy_core_widgets as core_widgets;
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#[cfg(feature = "bevy_dev_tools")]
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pub use bevy_dev_tools as dev_tools;
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pub use bevy_diagnostic as diagnostic;
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pub use bevy_ecs as ecs;
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#[cfg(feature = "bevy_feathers")]
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pub use bevy_feathers as feathers;
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#[cfg(feature = "bevy_gilrs")]
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pub use bevy_gilrs as gilrs;
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#[cfg(feature = "bevy_gizmos")]
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pub use bevy_gizmos as gizmos;
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#[cfg(feature = "bevy_gltf")]
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pub use bevy_gltf as gltf;
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#[cfg(feature = "bevy_image")]
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pub use bevy_image as image;
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pub use bevy_input as input;
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#[cfg(feature = "bevy_input_focus")]
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pub use bevy_input_focus as input_focus;
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#[cfg(feature = "bevy_log")]
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pub use bevy_log as log;
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pub use bevy_math as math;
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#[cfg(feature = "bevy_pbr")]
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pub use bevy_pbr as pbr;
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#[cfg(feature = "bevy_picking")]
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pub use bevy_picking as picking;
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pub use bevy_platform as platform;
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pub use bevy_ptr as ptr;
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pub use bevy_reflect as reflect;
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#[cfg(feature = "bevy_remote")]
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pub use bevy_remote as remote;
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#[cfg(feature = "bevy_render")]
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pub use bevy_render as render;
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#[cfg(feature = "bevy_scene")]
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pub use bevy_scene as scene;
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#[cfg(feature = "bevy_solari")]
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pub use bevy_solari as solari;
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#[cfg(feature = "bevy_sprite")]
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pub use bevy_sprite as sprite;
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#[cfg(feature = "bevy_state")]
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pub use bevy_state as state;
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pub use bevy_tasks as tasks;
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#[cfg(feature = "bevy_text")]
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pub use bevy_text as text;
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pub use bevy_time as time;
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pub use bevy_transform as transform;
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#[cfg(feature = "bevy_ui")]
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pub use bevy_ui as ui;
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#[cfg(feature = "bevy_ui_render")]
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pub use bevy_ui_render as ui_render;
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pub use bevy_utils as utils;
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#[cfg(feature = "bevy_window")]
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pub use bevy_window as window;
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#[cfg(feature = "bevy_winit")]
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pub use bevy_winit as winit;
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