## Objective Bevy 0.15 introduced new method in `Material2d` trait- `alpha_mode`. Before that when new material was created it had alpha blending, now it does not. ## Solution While I am okay with it, it could be useful to add the new trait method implementation to one of the samples so users are more aware of it. --------- Co-authored-by: IceSentry <IceSentry@users.noreply.github.com> |
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| .. | ||
| animate_shader.rs | ||
| array_texture.rs | ||
| automatic_instancing.rs | ||
| compute_shader_game_of_life.rs | ||
| custom_phase_item.rs | ||
| custom_post_processing.rs | ||
| custom_shader_instancing.rs | ||
| custom_vertex_attribute.rs | ||
| extended_material.rs | ||
| fallback_image.rs | ||
| gpu_readback.rs | ||
| shader_defs.rs | ||
| shader_material_2d.rs | ||
| shader_material_bindless.rs | ||
| shader_material_glsl.rs | ||
| shader_material_screenspace_texture.rs | ||
| shader_material.rs | ||
| shader_prepass.rs | ||
| specialized_mesh_pipeline.rs | ||
| storage_buffer.rs | ||
| texture_binding_array.rs | ||