bevy/examples/shader
MevLyshkin 68b779c31f
Add alpha mode implementation to shader_material_2d (#16603)
## Objective 

Bevy 0.15 introduced new method in `Material2d` trait- `alpha_mode`.
Before that when new material was created it had alpha blending, now it
does not.

## Solution 

While I am okay with it, it could be useful to add the new trait method
implementation to one of the samples so users are more aware of it.

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Co-authored-by: IceSentry <IceSentry@users.noreply.github.com>
2025-01-28 05:09:30 +00:00
..
animate_shader.rs
array_texture.rs
automatic_instancing.rs
compute_shader_game_of_life.rs
custom_phase_item.rs
custom_post_processing.rs
custom_shader_instancing.rs
custom_vertex_attribute.rs
extended_material.rs
fallback_image.rs
gpu_readback.rs
shader_defs.rs
shader_material_2d.rs
shader_material_bindless.rs
shader_material_glsl.rs
shader_material_screenspace_texture.rs
shader_material.rs
shader_prepass.rs
specialized_mesh_pipeline.rs
storage_buffer.rs
texture_binding_array.rs