|  b0768a583d # Objective The `custom_material.vert` shader used by the `shader_material_glsl` example is missing a `mat4 View` in `CameraViewProj` (added in [#3885](https://github.com/bevyengine/bevy/pull/3885)) ## Solution Update the definition of `CameraViewProj` | ||
|---|---|---|
| .. | ||
| animate_shader.wgsl | ||
| custom_material.frag | ||
| custom_material.vert | ||
| custom_material.wgsl | ||
| game_of_life.wgsl | ||
| instancing.wgsl | ||
| shader_defs.wgsl | ||