 d96a9d15f6
			
		
	
	
		d96a9d15f6
		
			
		
	
	
	
	
		
			
			# Objective - closes #15866 ## Solution - Simply migrate where possible. ## Testing - Expect that CI will do most of the work. Examples is another way of testing this, as most of the work is in that area. --- ## Notes For now, this PR doesn't migrate `QueryState::single` and friends as for now, this look like another issue. So for example, QueryBuilders that used single or `World::query` that used single wasn't migrated. If there is a easy way to migrate those, please let me know. Most of the uses of `Query::single` were removed, the only other uses that I found was related to tests of said methods, so will probably be removed when we remove `Query::single`.
		
			
				
	
	
		
			29 lines
		
	
	
		
			811 B
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			29 lines
		
	
	
		
			811 B
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! Demonstrates how to grab and hide the mouse cursor.
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| 
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| use bevy::{prelude::*, window::CursorGrabMode};
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| 
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| fn main() {
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|     App::new()
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|         .add_plugins(DefaultPlugins)
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|         .add_systems(Update, grab_mouse)
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|         .run();
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| }
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| 
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| // This system grabs the mouse when the left mouse button is pressed
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| // and releases it when the escape key is pressed
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| fn grab_mouse(
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|     mut window: Single<&mut Window>,
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|     mouse: Res<ButtonInput<MouseButton>>,
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|     key: Res<ButtonInput<KeyCode>>,
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| ) {
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|     if mouse.just_pressed(MouseButton::Left) {
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|         window.cursor_options.visible = false;
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|         window.cursor_options.grab_mode = CursorGrabMode::Locked;
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|     }
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| 
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|     if key.just_pressed(KeyCode::Escape) {
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|         window.cursor_options.visible = true;
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|         window.cursor_options.grab_mode = CursorGrabMode::None;
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|     }
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| }
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