..
bevy_a11y
bevy_animation
Some animation doc improvements ( #15860 )
2024-10-11 20:52:58 +00:00
bevy_app
Migrate from Query::single and friends to Single ( #15872 )
2024-10-13 20:32:06 +00:00
bevy_asset
[Adopted] Add a method for asynchronously waiting for an asset to load ( #15913 )
2024-10-15 02:50:33 +00:00
bevy_audio
Fix audio not playing ( #15638 )
2024-10-04 01:07:09 +00:00
bevy_color
Fix bevy_color not compiling standalone. ( #15938 )
2024-10-15 23:52:45 +00:00
bevy_core
bevy_core_pipeline
Implement WorldQuery for MainWorld and RenderWorld components ( #15745 )
2024-10-13 20:58:46 +00:00
bevy_derive
move ANDROID_APP to bevy_window ( #15585 )
2024-10-02 03:01:06 +00:00
bevy_dev_tools
Text Rework cleanup ( #15887 )
2024-10-15 02:32:34 +00:00
bevy_diagnostic
Update sysinfo requirement from 0.31.0 to 0.32.0 ( #15697 )
2024-10-07 07:31:17 +00:00
bevy_dylib
bevy_ecs
Add Trigger::components, which lists the component targets that were triggered ( #15811 )
2024-10-15 02:17:03 +00:00
bevy_encase_derive
bevy_gilrs
Remove thiserror from bevy_gilrs ( #15773 )
2024-10-09 14:21:25 +00:00
bevy_gizmos
Fix gizmos ( #15836 )
2024-10-10 22:04:04 +00:00
bevy_gltf
Remove incorrect equality comparisons for asset load error types ( #15890 )
2024-10-14 01:00:45 +00:00
bevy_hierarchy
Migrate from Query::single and friends to Single ( #15872 )
2024-10-13 20:32:06 +00:00
bevy_image
Delete ImageLoader::COUNT in favour of ImageLoader::SUPPORTED_FORMATS.len(). ( #15939 )
2024-10-16 00:50:50 +00:00
bevy_input
Remove thiserror from bevy_input ( #15770 )
2024-10-09 14:23:01 +00:00
bevy_internal
Add mesh picking backend and MeshRayCast system parameter ( #15800 )
2024-10-13 17:24:19 +00:00
bevy_log
Use oslog for ios ( #13364 )
2024-10-11 08:58:14 +00:00
bevy_macro_utils
Modify derive_label to support no_std environments ( #15465 )
2024-09-27 20:23:26 +00:00
bevy_math
Use #[doc(fake_variadic)] on StableInterpolate ( #15933 )
2024-10-15 23:40:42 +00:00
bevy_mesh
Fix *most* clippy lints ( #15906 )
2024-10-14 20:52:35 +00:00
bevy_mikktspace
Add no_std support to bevy_mikktspace ( #15528 )
2024-09-30 18:17:03 +00:00
bevy_pbr
Revert default mesh materials ( #15930 )
2024-10-15 19:47:40 +00:00
bevy_picking
Add mesh picking backend and MeshRayCast system parameter ( #15800 )
2024-10-13 17:24:19 +00:00
bevy_ptr
bevy_reflect
bevy_reflect: get_represented_kind_info APIs for reflected kinds ( #14380 )
2024-10-15 02:08:31 +00:00
bevy_remote
Remove a dbg! statement left over from debugging ( #15867 )
2024-10-12 09:07:01 +00:00
bevy_render
Remove ExtractComponent::Out ( #15926 )
2024-10-15 23:42:35 +00:00
bevy_scene
Rename App/World::observe to add_observer, EntityWorldMut::observe_entity to observe. ( #15754 )
2024-10-09 15:39:29 +00:00
bevy_sprite
Revert default mesh materials ( #15930 )
2024-10-15 19:47:40 +00:00
bevy_state
Add World::get_resource_or_init as an alternative to World::get_resource_or_insert_with ( #15758 )
2024-10-09 20:56:26 +00:00
bevy_tasks
bump async-channel to 2.3.0 ( #15497 )
2024-09-28 19:21:59 +00:00
bevy_text
Text Rework cleanup ( #15887 )
2024-10-15 02:32:34 +00:00
bevy_time
Fix overflow panic on Stopwatch at Duration::MAX ( #15927 )
2024-10-15 14:14:44 +00:00
bevy_transform
Remove thiserror from bevy_transform ( #15761 )
2024-10-09 14:27:30 +00:00
bevy_ui
don't clip text that is rotated ( #15925 )
2024-10-15 15:21:28 +00:00
bevy_utils
Fix detailed_trace module scope ( #15912 )
2024-10-15 02:48:36 +00:00
bevy_window
Add window drag move and drag resize without decoration example. ( #15814 )
2024-10-15 23:38:35 +00:00
bevy_winit
Add window drag move and drag resize without decoration example. ( #15814 )
2024-10-15 23:38:35 +00:00