 ffecb05a0a
			
		
	
	
		ffecb05a0a
		
	
	
	
	
		
			
			This makes the [New Bevy Renderer](#2535) the default (and only) renderer. The new renderer isn't _quite_ ready for the final release yet, but I want as many people as possible to start testing it so we can identify bugs and address feedback prior to release. The examples are all ported over and operational with a few exceptions: * I removed a good portion of the examples in the `shader` folder. We still have some work to do in order to make these examples possible / ergonomic / worthwhile: #3120 and "high level shader material plugins" are the big ones. This is a temporary measure. * Temporarily removed the multiple_windows example: doing this properly in the new renderer will require the upcoming "render targets" changes. Same goes for the render_to_texture example. * Removed z_sort_debug: entity visibility sort info is no longer available in app logic. we could do this on the "render app" side, but i dont consider it a priority.
		
			
				
	
	
		
			23 lines
		
	
	
		
			692 B
		
	
	
	
		
			TOML
		
	
	
	
	
	
			
		
		
	
	
			23 lines
		
	
	
		
			692 B
		
	
	
	
		
			TOML
		
	
	
	
	
	
| [package]
 | |
| name = "bevy_core_pipeline"
 | |
| version = "0.5.0"
 | |
| edition = "2021"
 | |
| authors = [
 | |
|     "Bevy Contributors <bevyengine@gmail.com>",
 | |
|     "Carter Anderson <mcanders1@gmail.com>",
 | |
| ]
 | |
| description = "Provides a core render pipeline for Bevy Engine."
 | |
| homepage = "https://bevyengine.org"
 | |
| repository = "https://github.com/bevyengine/bevy"
 | |
| license = "MIT OR Apache-2.0"
 | |
| keywords = ["bevy"]
 | |
| 
 | |
| [dependencies]
 | |
| # bevy
 | |
| bevy_app = { path = "../bevy_app", version = "0.5.0" }
 | |
| bevy_asset = { path = "../bevy_asset", version = "0.5.0" }
 | |
| bevy_core = { path = "../bevy_core", version = "0.5.0" }
 | |
| bevy_ecs = { path = "../bevy_ecs", version = "0.5.0" }
 | |
| bevy_render = { path = "../bevy_render", version = "0.5.0" }
 | |
| 
 |