 ffecb05a0a
			
		
	
	
		ffecb05a0a
		
	
	
	
	
		
			
			This makes the [New Bevy Renderer](#2535) the default (and only) renderer. The new renderer isn't _quite_ ready for the final release yet, but I want as many people as possible to start testing it so we can identify bugs and address feedback prior to release. The examples are all ported over and operational with a few exceptions: * I removed a good portion of the examples in the `shader` folder. We still have some work to do in order to make these examples possible / ergonomic / worthwhile: #3120 and "high level shader material plugins" are the big ones. This is a temporary measure. * Temporarily removed the multiple_windows example: doing this properly in the new renderer will require the upcoming "render targets" changes. Same goes for the render_to_texture example. * Removed z_sort_debug: entity visibility sort info is no longer available in app logic. we could do this on the "render app" side, but i dont consider it a priority.
		
			
				
	
	
		
			47 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			47 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use ab_glyph::{FontArc, FontVec, InvalidFont, OutlinedGlyph};
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| use bevy_reflect::TypeUuid;
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| use bevy_render::{
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|     render_resource::{Extent3d, TextureDimension, TextureFormat},
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|     texture::Image,
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| };
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| 
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| #[derive(Debug, TypeUuid)]
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| #[uuid = "97059ac6-c9ba-4da9-95b6-bed82c3ce198"]
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| pub struct Font {
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|     pub font: FontArc,
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| }
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| 
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| impl Font {
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|     pub fn try_from_bytes(font_data: Vec<u8>) -> Result<Self, InvalidFont> {
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|         let font = FontVec::try_from_vec(font_data)?;
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|         let font = FontArc::new(font);
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|         Ok(Font { font })
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|     }
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| 
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|     pub fn get_outlined_glyph_texture(outlined_glyph: OutlinedGlyph) -> Image {
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|         let bounds = outlined_glyph.px_bounds();
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|         let width = bounds.width() as usize;
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|         let height = bounds.height() as usize;
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|         let mut alpha = vec![0.0; width * height];
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|         outlined_glyph.draw(|x, y, v| {
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|             alpha[y as usize * width + x as usize] = v;
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|         });
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| 
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|         // TODO: make this texture grayscale
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|         Image::new(
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|             Extent3d {
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|                 width: width as u32,
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|                 height: height as u32,
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|                 depth_or_array_layers: 1,
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|             },
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|             TextureDimension::D2,
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|             alpha
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|                 .iter()
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|                 .map(|a| vec![255, 255, 255, (*a * 255.0) as u8])
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|                 .flatten()
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|                 .collect::<Vec<u8>>(),
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|             TextureFormat::Rgba8UnormSrgb,
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|         )
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|     }
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| }
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