 ffecb05a0a
			
		
	
	
		ffecb05a0a
		
	
	
	
	
		
			
			This makes the [New Bevy Renderer](#2535) the default (and only) renderer. The new renderer isn't _quite_ ready for the final release yet, but I want as many people as possible to start testing it so we can identify bugs and address feedback prior to release. The examples are all ported over and operational with a few exceptions: * I removed a good portion of the examples in the `shader` folder. We still have some work to do in order to make these examples possible / ergonomic / worthwhile: #3120 and "high level shader material plugins" are the big ones. This is a temporary measure. * Temporarily removed the multiple_windows example: doing this properly in the new renderer will require the upcoming "render targets" changes. Same goes for the render_to_texture example. * Removed z_sort_debug: entity visibility sort info is no longer available in app logic. we could do this on the "render app" side, but i dont consider it a priority.
		
			
				
	
	
		
			108 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			108 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use ab_glyph::{GlyphId, Point};
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| use bevy_asset::{Assets, Handle};
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| use bevy_math::Vec2;
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| use bevy_render::{
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|     render_resource::{Extent3d, TextureDimension, TextureFormat},
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|     texture::Image,
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| };
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| use bevy_sprite::{DynamicTextureAtlasBuilder, TextureAtlas};
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| use bevy_utils::HashMap;
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| 
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| #[cfg(feature = "subpixel_glyph_atlas")]
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| #[derive(Copy, Clone, Eq, PartialEq, Hash, Debug)]
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| pub struct SubpixelOffset {
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|     x: u16,
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|     y: u16,
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| }
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| 
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| #[cfg(feature = "subpixel_glyph_atlas")]
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| impl From<Point> for SubpixelOffset {
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|     fn from(p: Point) -> Self {
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|         fn f(v: f32) -> u16 {
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|             ((v % 1.) * (u16::MAX as f32)) as u16
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|         }
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|         Self {
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|             x: f(p.x),
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|             y: f(p.y),
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|         }
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|     }
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| }
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| 
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| #[cfg(not(feature = "subpixel_glyph_atlas"))]
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| #[derive(Copy, Clone, Eq, PartialEq, Hash, Debug)]
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| pub struct SubpixelOffset;
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| 
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| #[cfg(not(feature = "subpixel_glyph_atlas"))]
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| impl From<Point> for SubpixelOffset {
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|     fn from(_: Point) -> Self {
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|         Self
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|     }
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| }
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| 
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| pub struct FontAtlas {
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|     pub dynamic_texture_atlas_builder: DynamicTextureAtlasBuilder,
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|     pub glyph_to_atlas_index: HashMap<(GlyphId, SubpixelOffset), usize>,
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|     pub texture_atlas: Handle<TextureAtlas>,
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| }
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| 
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| impl FontAtlas {
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|     pub fn new(
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|         textures: &mut Assets<Image>,
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|         texture_atlases: &mut Assets<TextureAtlas>,
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|         size: Vec2,
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|     ) -> FontAtlas {
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|         let atlas_texture = textures.add(Image::new_fill(
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|             Extent3d {
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|                 width: size.x as u32,
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|                 height: size.y as u32,
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|                 depth_or_array_layers: 1,
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|             },
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|             TextureDimension::D2,
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|             &[0, 0, 0, 0],
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|             TextureFormat::Rgba8UnormSrgb,
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|         ));
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|         let texture_atlas = TextureAtlas::new_empty(atlas_texture, size);
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|         Self {
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|             texture_atlas: texture_atlases.add(texture_atlas),
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|             glyph_to_atlas_index: HashMap::default(),
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|             dynamic_texture_atlas_builder: DynamicTextureAtlasBuilder::new(size, 1),
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|         }
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|     }
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| 
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|     pub fn get_glyph_index(
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|         &self,
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|         glyph_id: GlyphId,
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|         subpixel_offset: SubpixelOffset,
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|     ) -> Option<usize> {
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|         self.glyph_to_atlas_index
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|             .get(&(glyph_id, subpixel_offset))
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|             .copied()
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|     }
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| 
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|     pub fn has_glyph(&self, glyph_id: GlyphId, subpixel_offset: SubpixelOffset) -> bool {
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|         self.glyph_to_atlas_index
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|             .contains_key(&(glyph_id, subpixel_offset))
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|     }
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| 
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|     pub fn add_glyph(
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|         &mut self,
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|         textures: &mut Assets<Image>,
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|         texture_atlases: &mut Assets<TextureAtlas>,
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|         glyph_id: GlyphId,
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|         subpixel_offset: SubpixelOffset,
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|         texture: &Image,
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|     ) -> bool {
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|         let texture_atlas = texture_atlases.get_mut(&self.texture_atlas).unwrap();
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|         if let Some(index) =
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|             self.dynamic_texture_atlas_builder
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|                 .add_texture(texture_atlas, textures, texture)
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|         {
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|             self.glyph_to_atlas_index
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|                 .insert((glyph_id, subpixel_offset), index);
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|             true
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|         } else {
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|             false
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|         }
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|     }
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| }
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