bevy/crates/bevy_pbr/src
vero 45967b03b5
Fix specular envmap in deferred (#11534)
# Objective

- Fixes #11414

## Solution

- Add specular occlusion to g-buffer so PbrInput can be properly
reconstructed for shading with a non-zero value allowing the spec envmap
to be seen


![image](https://github.com/bevyengine/bevy/assets/11307157/84aa8312-7c06-4dc7-92da-5d94b54b133d)

---------

Co-authored-by: JMS55 <47158642+JMS55@users.noreply.github.com>
2024-01-29 16:39:49 +00:00
..
deferred Fix specular envmap in deferred (#11534) 2024-01-29 16:39:49 +00:00
light_probe Workaround for ICE in the DXC shader compiler in debug builds with an EnvironmentMapLight (#11487) 2024-01-27 13:37:08 +00:00
lightmap Implement lightmaps. (#10231) 2024-01-02 20:38:47 +00:00
prepass Update to wgpu 0.19 and raw-window-handle 0.6 (#11280) 2024-01-26 18:14:21 +00:00
render Fix specular envmap in deferred (#11534) 2024-01-29 16:39:49 +00:00
ssao Update to wgpu 0.19 and raw-window-handle 0.6 (#11280) 2024-01-26 18:14:21 +00:00
alpha.rs
bundle.rs Use EntityHashMap whenever possible (#11353) 2024-01-15 15:51:17 +00:00
extended_material.rs Reorder impl to be the same as the trait (#11076) 2023-12-24 17:43:55 +00:00
fog.rs chore: use ExtractComponent derive macro for EnvironmentMapLight and FogSettings (#10191) 2023-10-19 20:18:33 +00:00
lib.rs Implement minimal reflection probes (fixed macOS, iOS, and Android). (#11366) 2024-01-19 07:33:52 +00:00
light.rs Added documentation explaining the difference between lumens and luxes (#11551) 2024-01-27 00:32:14 +00:00
material.rs Remove TypeUuid (#11497) 2024-01-25 16:16:58 +00:00
parallax.rs
pbr_material.rs Implement lightmaps. (#10231) 2024-01-02 20:38:47 +00:00
wireframe.rs Remove TypeUuid (#11497) 2024-01-25 16:16:58 +00:00