bevy/crates/bevy_render/src/shader/shader_defs.rs
Carter Anderson b17f8a4bce format comments (#1612)
Uses the new unstable comment formatting features added to rustfmt.toml.
2021-03-11 00:27:30 +00:00

116 lines
3.4 KiB
Rust

use bevy_asset::{Asset, Assets, Handle};
use crate::{pipeline::RenderPipelines, Texture};
pub use bevy_derive::ShaderDefs;
use bevy_ecs::system::{Query, Res};
/// Something that can either be "defined" or "not defined". This is used to determine if a "shader
/// def" should be considered "defined"
pub trait ShaderDef {
fn is_defined(&self) -> bool;
}
/// A collection of "shader defs", which define compile time definitions for shaders.
pub trait ShaderDefs {
fn shader_defs_len(&self) -> usize;
fn get_shader_def(&self, index: usize) -> Option<&str>;
fn iter_shader_defs(&self) -> ShaderDefIterator;
}
/// Iterates over all [ShaderDef] items in [ShaderDefs]
pub struct ShaderDefIterator<'a> {
shader_defs: &'a dyn ShaderDefs,
index: usize,
}
impl<'a> ShaderDefIterator<'a> {
pub fn new(shader_defs: &'a dyn ShaderDefs) -> Self {
Self {
shader_defs,
index: 0,
}
}
}
impl<'a> Iterator for ShaderDefIterator<'a> {
type Item = &'a str;
fn next(&mut self) -> Option<Self::Item> {
loop {
if self.index == self.shader_defs.shader_defs_len() {
return None;
}
let shader_def = self.shader_defs.get_shader_def(self.index);
self.index += 1;
if shader_def.is_some() {
return shader_def;
}
}
}
}
impl ShaderDef for bool {
fn is_defined(&self) -> bool {
*self
}
}
impl ShaderDef for Option<Handle<Texture>> {
fn is_defined(&self) -> bool {
self.is_some()
}
}
/// Updates [RenderPipelines] with the latest [ShaderDefs]
pub fn shader_defs_system<T>(mut query: Query<(&T, &mut RenderPipelines)>)
where
T: ShaderDefs + Send + Sync + 'static,
{
for (shader_defs, mut render_pipelines) in query.iter_mut() {
for shader_def in shader_defs.iter_shader_defs() {
for render_pipeline in render_pipelines.pipelines.iter_mut() {
render_pipeline
.specialization
.shader_specialization
.shader_defs
.insert(shader_def.to_string());
}
}
}
}
/// Clears each [RenderPipelines]' shader defs collection
pub fn clear_shader_defs_system(mut query: Query<&mut RenderPipelines>) {
for mut render_pipelines in query.iter_mut() {
for render_pipeline in render_pipelines.pipelines.iter_mut() {
render_pipeline
.specialization
.shader_specialization
.shader_defs
.clear();
}
}
}
/// Updates [RenderPipelines] with the latest [ShaderDefs] from a given asset type
pub fn asset_shader_defs_system<T: Asset>(
assets: Res<Assets<T>>,
mut query: Query<(&Handle<T>, &mut RenderPipelines)>,
) where
T: ShaderDefs + Send + Sync + 'static,
{
for (asset_handle, mut render_pipelines) in query.iter_mut() {
if let Some(asset_handle) = assets.get(asset_handle) {
let shader_defs = asset_handle;
for shader_def in shader_defs.iter_shader_defs() {
for render_pipeline in render_pipelines.pipelines.iter_mut() {
render_pipeline
.specialization
.shader_specialization
.shader_defs
.insert(shader_def.to_string());
}
}
}
}
}