bevy/examples/asset/hot_asset_reloading.rs
Carter Anderson b17f8a4bce format comments (#1612)
Uses the new unstable comment formatting features added to rustfmt.toml.
2021-03-11 00:27:30 +00:00

38 lines
1.3 KiB
Rust

use bevy::prelude::*;
/// Hot reloading allows you to modify assets on disk and they will be "live reloaded" while your
/// game is running. This lets you immediately see the results of your changes without restarting
/// the game. This example illustrates hot reloading mesh changes.
fn main() {
App::build()
.add_plugins(DefaultPlugins)
.add_startup_system(setup.system())
.run();
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
// Load our mesh:
let scene_handle = asset_server.load("models/monkey/Monkey.gltf#Scene0");
// Tell the asset server to watch for asset changes on disk:
asset_server.watch_for_changes().unwrap();
// Any changes to the mesh will be reloaded automatically! Try making a change to Monkey.gltf.
// You should see the changes immediately show up in your app.
// Add entities to the world:
commands
// mesh
.spawn_scene(scene_handle)
// light
.spawn(LightBundle {
transform: Transform::from_xyz(4.0, 5.0, 4.0),
..Default::default()
})
// camera
.spawn(PerspectiveCameraBundle {
transform: Transform::from_xyz(2.0, 2.0, 6.0).looking_at(Vec3::default(), Vec3::Y),
..Default::default()
});
}