bevy/assets
IceSentry b1aa74d511
Add shader_material_2d example (#10542)
# Objective

- 2d materials have subtle differences with 3d materials that aren't
obvious to beginners

## Solution

- Add an example that shows how to make a 2d material
2023-11-14 02:18:25 +00:00
..
android-res/mipmap-mdpi
branding Update color and naming for consistency (#10367) 2023-11-04 02:09:23 +00:00
data
docs Improve Mesh documentation (#9061) 2023-07-31 18:55:42 +00:00
environment_maps EnvironmentMapLight, BRDF Improvements (#7051) 2023-02-09 16:46:32 +00:00
fonts
models Remove monkey.gltf (#9974) 2023-09-30 02:50:31 +00:00
pixel Update color and naming for consistency (#10367) 2023-11-04 02:09:23 +00:00
scenes (De) serialize resources in scenes (#6846) 2023-03-20 21:17:02 +00:00
shaders Add shader_material_2d example (#10542) 2023-11-14 02:18:25 +00:00
sounds
textures Add parallax mapping to bevy PBR (#5928) 2023-04-15 10:25:14 +00:00