# Objective Add support so bevy_ui can correctly handle an UI hierarchy without a camera present. - Fixes #12184 ## Solution As there was no default behavior for what should happen when a camera is not present in a UI hierarchy, the solution was based in defining that default behavior and improving the overall handling of this "exception". ## Changelog - Create default values to be used in upsert_node - Add flag to control warnings about no camera present - Create unit test no_camera_ui (to test if ui handles no camera present) |
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| .. | ||
| layout | ||
| render | ||
| widget | ||
| accessibility.rs | ||
| focus.rs | ||
| geometry.rs | ||
| lib.rs | ||
| measurement.rs | ||
| node_bundles.rs | ||
| stack.rs | ||
| texture_slice.rs | ||
| ui_material.rs | ||
| ui_node.rs | ||
| update.rs | ||