bevy/examples/3d
BD103 f268c69402 Improve lighting in more examples (#12021)
- #11868 changed the lighting system, forcing lights to increase their
intensity. The PR fixed most examples, but missed a few. These I later
caught in https://github.com/bevyengine/bevy-website/pull/1023.
- Related: #11982, #11981.
- While there, I noticed that the spotlight example could use a few easy
improvements.

- Increase lighting in `skybox`, `spotlight`, `animated_transform`, and
`gltf_skinned_mesh`.
- Improve spotlight example.
- Make ground plane move with cubes, so they don't phase into each
other.
  - Batch spawn cubes.
  - Add controls text.
  - Change controls to allow rotating around spotlights.

Before:

<img width="1392" alt="image"
src="https://github.com/bevyengine/bevy/assets/59022059/8ba00d74-6d68-4414-97a8-28afb8305570">

After:

<img width="1392" alt="image"
src="https://github.com/bevyengine/bevy/assets/59022059/ad15c471-6979-4dda-9889-9189136d8404">

Before:

<img width="1392" alt="image"
src="https://github.com/bevyengine/bevy/assets/59022059/53f966de-acf3-46b8-8299-0005c4cb8da0">

After:

<img width="1392" alt="image"
src="https://github.com/bevyengine/bevy/assets/59022059/05c73c1e-0739-4226-83d6-e4249a9105e0">

Before:

<img width="1392" alt="image"
src="https://github.com/bevyengine/bevy/assets/59022059/6d7d4ea0-e22e-42a5-9905-ea1731d474cf">

After:

<img width="1392" alt="image"
src="https://github.com/bevyengine/bevy/assets/59022059/f1ee08d6-d17a-4391-91a6-d903b9fbdc3c">

Before:

<img width="1392" alt="image"
src="https://github.com/bevyengine/bevy/assets/59022059/547569a6-d13b-4fe0-a8c1-e11f02c4f9a2">

After:

<img width="1392" alt="image"
src="https://github.com/bevyengine/bevy/assets/59022059/34517aba-09e4-4e9b-982a-a4a8b893c48a">

---

- Increased lighting in `skybox`, `spotlight`, `animated_transform`, and
`gltf_skinned_mesh` examples.
- Improved usability of `spotlight` example.
2024-02-27 17:14:31 +01:00
..
3d_gizmos.rs New Exposure and Lighting Defaults (and calibrate examples) (#11868) 2024-02-15 20:42:48 +00:00
3d_scene.rs New Exposure and Lighting Defaults (and calibrate examples) (#11868) 2024-02-15 20:42:48 +00:00
3d_shapes.rs New Exposure and Lighting Defaults (and calibrate examples) (#11868) 2024-02-15 20:42:48 +00:00
3d_viewport_to_world.rs New Exposure and Lighting Defaults (and calibrate examples) (#11868) 2024-02-15 20:42:48 +00:00
animated_material.rs New Exposure and Lighting Defaults (and calibrate examples) (#11868) 2024-02-15 20:42:48 +00:00
anti_aliasing.rs New Exposure and Lighting Defaults (and calibrate examples) (#11868) 2024-02-15 20:42:48 +00:00
atmospheric_fog.rs New Exposure and Lighting Defaults (and calibrate examples) (#11868) 2024-02-15 20:42:48 +00:00
blend_modes.rs New Exposure and Lighting Defaults (and calibrate examples) (#11868) 2024-02-15 20:42:48 +00:00
bloom_3d.rs Deprecate shapes in bevy_render::mesh::shape (#11773) 2024-02-08 18:01:34 +00:00
deferred_rendering.rs New Exposure and Lighting Defaults (and calibrate examples) (#11868) 2024-02-15 20:42:48 +00:00
deterministic.rs Deprecate shapes in bevy_render::mesh::shape (#11773) 2024-02-08 18:01:34 +00:00
fog.rs New Exposure and Lighting Defaults (and calibrate examples) (#11868) 2024-02-15 20:42:48 +00:00
generate_custom_mesh.rs New Exposure and Lighting Defaults (and calibrate examples) (#11868) 2024-02-15 20:42:48 +00:00
irradiance_volumes.rs Irradiance volume example tweaks (#11911) 2024-02-17 01:24:50 +00:00
lighting.rs Increase 3D Lighting example's light intensity (#11982) 2024-02-27 17:12:51 +01:00
lightmaps.rs New Exposure and Lighting Defaults (and calibrate examples) (#11868) 2024-02-15 20:42:48 +00:00
lines.rs Inverse missing_docs logic (#11676) 2024-02-03 21:40:55 +00:00
load_gltf.rs New Exposure and Lighting Defaults (and calibrate examples) (#11868) 2024-02-15 20:42:48 +00:00
orthographic.rs New Exposure and Lighting Defaults (and calibrate examples) (#11868) 2024-02-15 20:42:48 +00:00
parallax_mapping.rs New Exposure and Lighting Defaults (and calibrate examples) (#11868) 2024-02-15 20:42:48 +00:00
parenting.rs New Exposure and Lighting Defaults (and calibrate examples) (#11868) 2024-02-15 20:42:48 +00:00
pbr.rs New Exposure and Lighting Defaults (and calibrate examples) (#11868) 2024-02-15 20:42:48 +00:00
reflection_probes.rs New Exposure and Lighting Defaults (and calibrate examples) (#11868) 2024-02-15 20:42:48 +00:00
render_to_texture.rs New Exposure and Lighting Defaults (and calibrate examples) (#11868) 2024-02-15 20:42:48 +00:00
shadow_biases.rs New Exposure and Lighting Defaults (and calibrate examples) (#11868) 2024-02-15 20:42:48 +00:00
shadow_caster_receiver.rs Change light defaults & fix light examples (#11581) 2024-02-14 20:43:10 +00:00
skybox.rs Improve lighting in more examples (#12021) 2024-02-27 17:14:31 +01:00
spherical_area_lights.rs New Exposure and Lighting Defaults (and calibrate examples) (#11868) 2024-02-15 20:42:48 +00:00
split_screen.rs Change light defaults & fix light examples (#11581) 2024-02-14 20:43:10 +00:00
spotlight.rs Improve lighting in more examples (#12021) 2024-02-27 17:14:31 +01:00
ssao.rs New Exposure and Lighting Defaults (and calibrate examples) (#11868) 2024-02-15 20:42:48 +00:00
texture.rs Deprecate shapes in bevy_render::mesh::shape (#11773) 2024-02-08 18:01:34 +00:00
tonemapping.rs New Exposure and Lighting Defaults (and calibrate examples) (#11868) 2024-02-15 20:42:48 +00:00
transmission.rs New Exposure and Lighting Defaults (and calibrate examples) (#11868) 2024-02-15 20:42:48 +00:00
transparency_3d.rs New Exposure and Lighting Defaults (and calibrate examples) (#11868) 2024-02-15 20:42:48 +00:00
two_passes.rs New Exposure and Lighting Defaults (and calibrate examples) (#11868) 2024-02-15 20:42:48 +00:00
update_gltf_scene.rs New Exposure and Lighting Defaults (and calibrate examples) (#11868) 2024-02-15 20:42:48 +00:00
vertex_colors.rs New Exposure and Lighting Defaults (and calibrate examples) (#11868) 2024-02-15 20:42:48 +00:00
wireframe.rs Add configuration for async pipeline creation on RenderPlugin (#11847) 2024-02-16 13:35:47 +00:00