 ba5e71f53d
			
		
	
	
		ba5e71f53d
		
			
		
	
	
	
	
		
			
			Fixes #17412 ## Objective `Parent` uses the "has a X" naming convention. There is increasing sentiment that we should use the "is a X" naming convention for relationships (following #17398). This leaves `Children` as-is because there is prevailing sentiment that `Children` is clearer than `ParentOf` in many cases (especially when treating it like a collection). This renames `Parent` to `ChildOf`. This is just the implementation PR. To discuss the path forward, do so in #17412. ## Migration Guide - The `Parent` component has been renamed to `ChildOf`.
		
			
				
	
	
		
			301 lines
		
	
	
		
			8.8 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			301 lines
		
	
	
		
			8.8 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! General UI benchmark that stress tests layouting, text, interaction and rendering
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| 
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| use argh::FromArgs;
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| use bevy::{
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|     color::palettes::css::ORANGE_RED,
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|     diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
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|     prelude::*,
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|     text::TextColor,
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|     window::{PresentMode, WindowResolution},
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|     winit::{UpdateMode, WinitSettings},
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| };
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| 
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| const FONT_SIZE: f32 = 7.0;
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| 
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| #[derive(FromArgs, Resource)]
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| /// `many_buttons` general UI benchmark that stress tests layouting, text, interaction and rendering
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| struct Args {
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|     /// whether to add text to each button
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|     #[argh(switch)]
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|     no_text: bool,
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| 
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|     /// whether to add borders to each button
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|     #[argh(switch)]
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|     no_borders: bool,
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| 
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|     /// whether to perform a full relayout each frame
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|     #[argh(switch)]
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|     relayout: bool,
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| 
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|     /// whether to recompute all text each frame
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|     #[argh(switch)]
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|     recompute_text: bool,
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| 
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|     /// how many buttons per row and column of the grid.
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|     #[argh(option, default = "110")]
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|     buttons: usize,
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| 
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|     /// give every nth button an image
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|     #[argh(option, default = "4")]
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|     image_freq: usize,
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| 
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|     /// use the grid layout model
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|     #[argh(switch)]
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|     grid: bool,
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| 
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|     /// at the start of each frame despawn any existing UI nodes and spawn a new UI tree
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|     #[argh(switch)]
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|     respawn: bool,
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| 
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|     /// set the root node to display none, removing all nodes from the layout.
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|     #[argh(switch)]
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|     display_none: bool,
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| }
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| 
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| /// This example shows what happens when there is a lot of buttons on screen.
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| fn main() {
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|     // `from_env` panics on the web
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|     #[cfg(not(target_arch = "wasm32"))]
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|     let args: Args = argh::from_env();
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|     #[cfg(target_arch = "wasm32")]
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|     let args = Args::from_args(&[], &[]).unwrap();
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| 
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|     warn!(include_str!("warning_string.txt"));
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| 
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|     let mut app = App::new();
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| 
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|     app.add_plugins((
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|         DefaultPlugins.set(WindowPlugin {
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|             primary_window: Some(Window {
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|                 present_mode: PresentMode::AutoNoVsync,
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|                 resolution: WindowResolution::new(1920.0, 1080.0).with_scale_factor_override(1.0),
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|                 ..default()
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|             }),
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|             ..default()
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|         }),
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|         FrameTimeDiagnosticsPlugin::default(),
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|         LogDiagnosticsPlugin::default(),
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|     ))
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|     .insert_resource(WinitSettings {
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|         focused_mode: UpdateMode::Continuous,
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|         unfocused_mode: UpdateMode::Continuous,
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|     })
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|     .add_systems(Update, (button_system, set_text_colors_changed));
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| 
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|     app.add_systems(Startup, |mut commands: Commands| {
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|         commands.spawn(Camera2d);
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|     });
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| 
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|     if args.grid {
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|         app.add_systems(Startup, setup_grid);
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|     } else {
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|         app.add_systems(Startup, setup_flex);
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|     }
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| 
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|     if args.relayout {
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|         app.add_systems(Update, |mut nodes: Query<&mut Node>| {
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|             nodes.iter_mut().for_each(|mut node| node.set_changed());
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|         });
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|     }
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| 
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|     if args.recompute_text {
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|         app.add_systems(Update, |mut text_query: Query<&mut Text>| {
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|             text_query
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|                 .iter_mut()
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|                 .for_each(|mut text| text.set_changed());
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|         });
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|     }
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| 
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|     if args.respawn {
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|         if args.grid {
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|             app.add_systems(Update, (despawn_ui, setup_grid).chain());
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|         } else {
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|             app.add_systems(Update, (despawn_ui, setup_flex).chain());
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|         }
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|     }
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| 
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|     app.insert_resource(args).run();
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| }
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| 
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| fn set_text_colors_changed(mut colors: Query<&mut TextColor>) {
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|     for mut text_color in colors.iter_mut() {
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|         text_color.set_changed();
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|     }
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| }
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| 
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| #[derive(Component)]
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| struct IdleColor(Color);
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| 
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| fn button_system(
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|     mut interaction_query: Query<
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|         (&Interaction, &mut BackgroundColor, &IdleColor),
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|         Changed<Interaction>,
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|     >,
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| ) {
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|     for (interaction, mut color, &IdleColor(idle_color)) in interaction_query.iter_mut() {
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|         *color = match interaction {
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|             Interaction::Hovered => ORANGE_RED.into(),
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|             _ => idle_color.into(),
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|         };
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|     }
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| }
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| 
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| fn setup_flex(mut commands: Commands, asset_server: Res<AssetServer>, args: Res<Args>) {
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|     let image = if 0 < args.image_freq {
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|         Some(asset_server.load("branding/icon.png"))
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|     } else {
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|         None
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|     };
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| 
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|     let buttons_f = args.buttons as f32;
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|     let border = if args.no_borders {
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|         UiRect::ZERO
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|     } else {
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|         UiRect::all(Val::VMin(0.05 * 90. / buttons_f))
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|     };
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| 
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|     let as_rainbow = |i: usize| Color::hsl((i as f32 / buttons_f) * 360.0, 0.9, 0.8);
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|     commands
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|         .spawn(Node {
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|             display: if args.display_none {
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|                 Display::None
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|             } else {
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|                 Display::Flex
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|             },
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|             flex_direction: FlexDirection::Column,
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|             justify_content: JustifyContent::Center,
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|             align_items: AlignItems::Center,
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|             width: Val::Percent(100.),
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|             height: Val::Percent(100.),
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|             ..default()
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|         })
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|         .with_children(|commands| {
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|             for column in 0..args.buttons {
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|                 commands.spawn(Node::default()).with_children(|commands| {
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|                     for row in 0..args.buttons {
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|                         let color = as_rainbow(row % column.max(1));
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|                         let border_color = Color::WHITE.with_alpha(0.5).into();
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|                         spawn_button(
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|                             commands,
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|                             color,
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|                             buttons_f,
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|                             column,
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|                             row,
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|                             !args.no_text,
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|                             border,
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|                             border_color,
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|                             image
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|                                 .as_ref()
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|                                 .filter(|_| (column + row) % args.image_freq == 0)
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|                                 .cloned(),
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|                         );
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|                     }
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|                 });
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|             }
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|         });
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| }
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| 
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| fn setup_grid(mut commands: Commands, asset_server: Res<AssetServer>, args: Res<Args>) {
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|     let image = if 0 < args.image_freq {
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|         Some(asset_server.load("branding/icon.png"))
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|     } else {
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|         None
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|     };
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| 
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|     let buttons_f = args.buttons as f32;
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|     let border = if args.no_borders {
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|         UiRect::ZERO
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|     } else {
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|         UiRect::all(Val::VMin(0.05 * 90. / buttons_f))
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|     };
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| 
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|     let as_rainbow = |i: usize| Color::hsl((i as f32 / buttons_f) * 360.0, 0.9, 0.8);
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|     commands
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|         .spawn(Node {
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|             display: if args.display_none {
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|                 Display::None
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|             } else {
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|                 Display::Grid
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|             },
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|             width: Val::Percent(100.),
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|             height: Val::Percent(100.0),
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|             grid_template_columns: RepeatedGridTrack::flex(args.buttons as u16, 1.0),
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|             grid_template_rows: RepeatedGridTrack::flex(args.buttons as u16, 1.0),
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|             ..default()
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|         })
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|         .with_children(|commands| {
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|             for column in 0..args.buttons {
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|                 for row in 0..args.buttons {
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|                     let color = as_rainbow(row % column.max(1));
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|                     let border_color = Color::WHITE.with_alpha(0.5).into();
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|                     spawn_button(
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|                         commands,
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|                         color,
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|                         buttons_f,
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|                         column,
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|                         row,
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|                         !args.no_text,
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|                         border,
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|                         border_color,
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|                         image
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|                             .as_ref()
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|                             .filter(|_| (column + row) % args.image_freq == 0)
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|                             .cloned(),
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|                     );
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|                 }
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|             }
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|         });
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| }
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| 
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| fn spawn_button(
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|     commands: &mut ChildSpawnerCommands,
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|     background_color: Color,
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|     buttons: f32,
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|     column: usize,
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|     row: usize,
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|     spawn_text: bool,
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|     border: UiRect,
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|     border_color: BorderColor,
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|     image: Option<Handle<Image>>,
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| ) {
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|     let width = Val::Vw(90.0 / buttons);
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|     let height = Val::Vh(90.0 / buttons);
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|     let margin = UiRect::axes(width * 0.05, height * 0.05);
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|     let mut builder = commands.spawn((
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|         Button,
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|         Node {
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|             width,
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|             height,
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|             margin,
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|             align_items: AlignItems::Center,
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|             justify_content: JustifyContent::Center,
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|             border,
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|             ..default()
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|         },
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|         BackgroundColor(background_color),
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|         border_color,
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|         IdleColor(background_color),
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|     ));
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| 
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|     if let Some(image) = image {
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|         builder.insert(ImageNode::new(image));
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|     }
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| 
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|     if spawn_text {
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|         builder.with_children(|parent| {
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|             parent.spawn((
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|                 Text(format!("{column}, {row}")),
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|                 TextFont {
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|                     font_size: FONT_SIZE,
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|                     ..default()
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|                 },
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|                 TextColor(Color::srgb(0.2, 0.2, 0.2)),
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|             ));
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|         });
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|     }
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| }
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| 
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| fn despawn_ui(mut commands: Commands, root_node: Single<Entity, (With<Node>, Without<ChildOf>)>) {
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|     commands.entity(*root_node).despawn();
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| }
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