 f90248b052
			
		
	
	
		f90248b052
		
			
		
	
	
	
	
		
			
			# Objective - Examples containing `ResMut`s that are never mutated can be confusing for readers. ## Solution - Changes them to `Res`.
		
			
				
	
	
		
			86 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			86 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! Implements loader for a custom asset type.
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| 
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| use bevy::utils::thiserror;
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| use bevy::{
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|     asset::{io::Reader, ron, AssetLoader, AsyncReadExt, LoadContext},
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|     prelude::*,
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|     reflect::TypePath,
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|     utils::BoxedFuture,
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| };
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| use serde::Deserialize;
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| use thiserror::Error;
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| 
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| #[derive(Asset, TypePath, Debug, Deserialize)]
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| pub struct CustomAsset {
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|     pub value: i32,
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| }
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| 
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| #[derive(Default)]
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| pub struct CustomAssetLoader;
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| 
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| /// Possible errors that can be produced by [`CustomAssetLoader`]
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| #[non_exhaustive]
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| #[derive(Debug, Error)]
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| pub enum CustomAssetLoaderError {
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|     /// An [IO](std::io) Error
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|     #[error("Could not load asset: {0}")]
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|     Io(#[from] std::io::Error),
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|     /// A [RON](ron) Error
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|     #[error("Could not parse RON: {0}")]
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|     RonSpannedError(#[from] ron::error::SpannedError),
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| }
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| 
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| impl AssetLoader for CustomAssetLoader {
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|     type Asset = CustomAsset;
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|     type Settings = ();
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|     type Error = CustomAssetLoaderError;
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|     fn load<'a>(
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|         &'a self,
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|         reader: &'a mut Reader,
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|         _settings: &'a (),
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|         _load_context: &'a mut LoadContext,
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|     ) -> BoxedFuture<'a, Result<Self::Asset, Self::Error>> {
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|         Box::pin(async move {
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|             let mut bytes = Vec::new();
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|             reader.read_to_end(&mut bytes).await?;
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|             let custom_asset = ron::de::from_bytes::<CustomAsset>(&bytes)?;
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|             Ok(custom_asset)
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|         })
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|     }
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| 
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|     fn extensions(&self) -> &[&str] {
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|         &["custom"]
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|     }
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| }
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| 
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| fn main() {
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|     App::new()
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|         .add_plugins(DefaultPlugins)
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|         .init_resource::<State>()
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|         .init_asset::<CustomAsset>()
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|         .init_asset_loader::<CustomAssetLoader>()
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|         .add_systems(Startup, setup)
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|         .add_systems(Update, print_on_load)
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|         .run();
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| }
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| 
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| #[derive(Resource, Default)]
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| struct State {
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|     handle: Handle<CustomAsset>,
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|     printed: bool,
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| }
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| 
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| fn setup(mut state: ResMut<State>, asset_server: Res<AssetServer>) {
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|     state.handle = asset_server.load("data/asset.custom");
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| }
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| 
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| fn print_on_load(mut state: ResMut<State>, custom_assets: Res<Assets<CustomAsset>>) {
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|     let custom_asset = custom_assets.get(&state.handle);
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|     if state.printed || custom_asset.is_none() {
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|         return;
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|     }
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| 
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|     info!("Custom asset loaded: {:?}", custom_asset.unwrap());
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|     state.printed = true;
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| }
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