 1f97717a3d
			
		
	
	
		1f97717a3d
		
			
		
	
	
	
	
		
			
			# Objective - Resolves #10853 ## Solution - ~~Changed the name of `Input` struct to `PressableInput`.~~ - Changed the name of `Input` struct to `ButtonInput`. ## Migration Guide - Breaking Change: Users need to rename `Input` to `ButtonInput` in their projects.
		
			
				
	
	
		
			55 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			55 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! This example illustrates how to load and play an audio file, and control how it's played.
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| 
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| use bevy::prelude::*;
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| 
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| fn main() {
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|     App::new()
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|         .add_plugins(DefaultPlugins)
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|         .add_systems(Startup, setup)
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|         .add_systems(Update, (update_speed, pause, volume))
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|         .run();
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| }
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| 
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| fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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|     commands.spawn((
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|         AudioBundle {
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|             source: asset_server.load("sounds/Windless Slopes.ogg"),
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|             ..default()
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|         },
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|         MyMusic,
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|     ));
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| }
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| 
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| #[derive(Component)]
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| struct MyMusic;
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| 
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| fn update_speed(music_controller: Query<&AudioSink, With<MyMusic>>, time: Res<Time>) {
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|     if let Ok(sink) = music_controller.get_single() {
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|         sink.set_speed(((time.elapsed_seconds() / 5.0).sin() + 1.0).max(0.1));
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|     }
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| }
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| 
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| fn pause(
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|     keyboard_input: Res<ButtonInput<KeyCode>>,
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|     music_controller: Query<&AudioSink, With<MyMusic>>,
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| ) {
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|     if keyboard_input.just_pressed(KeyCode::Space) {
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|         if let Ok(sink) = music_controller.get_single() {
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|             sink.toggle();
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|         }
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|     }
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| }
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| 
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| fn volume(
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|     keyboard_input: Res<ButtonInput<KeyCode>>,
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|     music_controller: Query<&AudioSink, With<MyMusic>>,
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| ) {
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|     if let Ok(sink) = music_controller.get_single() {
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|         if keyboard_input.just_pressed(KeyCode::Plus) {
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|             sink.set_volume(sink.volume() + 0.1);
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|         } else if keyboard_input.just_pressed(KeyCode::Minus) {
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|             sink.set_volume(sink.volume() - 0.1);
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|         }
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|     }
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| }
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