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		e7a31d000e
		
			
		
	
	
	
	
		
			
			# Objective Implements border radius for UI nodes. Adopted from #8973, but excludes shadows. ## Solution - Add a component `BorderRadius` which contains a radius value for each corner of the UI node. - Use a fragment shader to generate the rounded corners using a signed distance function. <img width="50%" src="https://github.com/bevyengine/bevy/assets/26204416/16b2ba95-e274-4ce7-adb2-34cc41a776a5"></img> ## Changelog - `BorderRadius`: New component that holds the border radius values. - `NodeBundle` & `ButtonBundle`: Added a `border_radius: BorderRadius` field. - `extract_uinode_borders`: Stripped down, most of the work is done in the shader now. Borders are no longer assembled from multiple rects, instead the shader uses a signed distance function to draw the border. - `UiVertex`: Added size, border and radius fields. - `UiPipeline`: Added three vertex attributes to the vertex buffer layout, to accept the UI node's size, border thickness and border radius. - Examples: Added rounded corners to the UI element in the `button` example, and a `rounded_borders` example. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Zachary Harrold <zac@harrold.com.au> Co-authored-by: Pablo Reinhardt <126117294+pablo-lua@users.noreply.github.com>
		
			
				
	
	
		
			177 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			177 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! Example demonstrating rounded bordered UI nodes
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| 
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| use bevy::{color::palettes::css::*, prelude::*};
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| 
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| fn main() {
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|     App::new()
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|         .add_plugins(DefaultPlugins)
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|         .add_systems(Startup, setup)
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|         .run();
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| }
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| 
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| fn setup(mut commands: Commands) {
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|     commands.spawn(Camera2dBundle::default());
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|     let root = commands
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|         .spawn(NodeBundle {
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|             style: Style {
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|                 margin: UiRect::all(Val::Px(25.0)),
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|                 align_self: AlignSelf::Stretch,
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|                 justify_self: JustifySelf::Stretch,
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|                 flex_wrap: FlexWrap::Wrap,
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|                 justify_content: JustifyContent::FlexStart,
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|                 align_items: AlignItems::FlexStart,
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|                 align_content: AlignContent::FlexStart,
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|                 ..Default::default()
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|             },
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|             background_color: Color::srgb(0.25, 0.25, 0.25).into(),
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|             ..Default::default()
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|         })
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|         .id();
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| 
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|     // labels for the different border edges
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|     let border_labels = [
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|         "None",
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|         "All",
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|         "Left",
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|         "Right",
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|         "Top",
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|         "Bottom",
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|         "Left Right",
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|         "Top Bottom",
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|         "Top Left",
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|         "Bottom Left",
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|         "Top Right",
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|         "Bottom Right",
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|         "Top Bottom Right",
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|         "Top Bottom Left",
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|         "Top Left Right",
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|         "Bottom Left Right",
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|     ];
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| 
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|     // all the different combinations of border edges
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|     // these correspond to the labels above
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|     let borders = [
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|         UiRect::default(),
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|         UiRect::all(Val::Px(10.)),
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|         UiRect::left(Val::Px(10.)),
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|         UiRect::right(Val::Px(10.)),
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|         UiRect::top(Val::Px(10.)),
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|         UiRect::bottom(Val::Px(10.)),
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|         UiRect::horizontal(Val::Px(10.)),
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|         UiRect::vertical(Val::Px(10.)),
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|         UiRect {
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|             left: Val::Px(10.),
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|             top: Val::Px(10.),
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|             ..Default::default()
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|         },
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|         UiRect {
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|             left: Val::Px(10.),
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|             bottom: Val::Px(10.),
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|             ..Default::default()
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|         },
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|         UiRect {
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|             right: Val::Px(10.),
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|             top: Val::Px(10.),
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|             ..Default::default()
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|         },
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|         UiRect {
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|             right: Val::Px(10.),
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|             bottom: Val::Px(10.),
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|             ..Default::default()
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|         },
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|         UiRect {
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|             right: Val::Px(10.),
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|             top: Val::Px(10.),
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|             bottom: Val::Px(10.),
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|             ..Default::default()
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|         },
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|         UiRect {
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|             left: Val::Px(10.),
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|             top: Val::Px(10.),
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|             bottom: Val::Px(10.),
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|             ..Default::default()
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|         },
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|         UiRect {
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|             left: Val::Px(10.),
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|             right: Val::Px(10.),
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|             top: Val::Px(10.),
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|             ..Default::default()
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|         },
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|         UiRect {
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|             left: Val::Px(10.),
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|             right: Val::Px(10.),
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|             bottom: Val::Px(10.),
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|             ..Default::default()
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|         },
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|     ];
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| 
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|     for (label, border) in border_labels.into_iter().zip(borders) {
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|         let inner_spot = commands
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|             .spawn(NodeBundle {
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|                 style: Style {
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|                     width: Val::Px(10.),
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|                     height: Val::Px(10.),
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|                     ..Default::default()
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|                 },
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|                 border_radius: BorderRadius::MAX,
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|                 background_color: YELLOW.into(),
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|                 ..Default::default()
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|             })
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|             .id();
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|         let non_zero = |x, y| x != Val::Px(0.) && y != Val::Px(0.);
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|         let border_size = |x, y| if non_zero(x, y) { f32::MAX } else { 0. };
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|         let border_radius = BorderRadius::px(
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|             border_size(border.left, border.top),
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|             border_size(border.right, border.top),
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|             border_size(border.right, border.bottom),
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|             border_size(border.left, border.bottom),
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|         );
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|         let border_node = commands
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|             .spawn((
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|                 NodeBundle {
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|                     style: Style {
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|                         width: Val::Px(50.),
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|                         height: Val::Px(50.),
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|                         border,
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|                         margin: UiRect::all(Val::Px(20.)),
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|                         align_items: AlignItems::Center,
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|                         justify_content: JustifyContent::Center,
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|                         ..Default::default()
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|                     },
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|                     background_color: MAROON.into(),
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|                     border_color: RED.into(),
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|                     border_radius,
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|                     ..Default::default()
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|                 },
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|                 Outline {
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|                     width: Val::Px(6.),
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|                     offset: Val::Px(6.),
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|                     color: Color::WHITE,
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|                 },
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|             ))
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|             .add_child(inner_spot)
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|             .id();
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|         let label_node = commands
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|             .spawn(TextBundle::from_section(
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|                 label,
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|                 TextStyle {
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|                     font_size: 9.0,
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|                     ..Default::default()
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|                 },
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|             ))
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|             .id();
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|         let container = commands
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|             .spawn(NodeBundle {
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|                 style: Style {
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|                     flex_direction: FlexDirection::Column,
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|                     align_items: AlignItems::Center,
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|                     ..Default::default()
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|                 },
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|                 ..Default::default()
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|             })
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|             .push_children(&[border_node, label_node])
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|             .id();
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|         commands.entity(root).add_child(container);
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|     }
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| }
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