# Objective Fixes #2279 ## Solution Added pixelated Bevy to assets folder and used in a `pixel_perfect` example.
		
			
				
	
	
		
			45 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			45 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
//! Renders a 2D scene containing pixelated bevy logo in a pixel perfect style
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use bevy::prelude::*;
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fn main() {
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    App::new()
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        .add_plugins(DefaultPlugins.set(ImagePlugin::default_nearest()))
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        .add_startup_system(setup)
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        .add_system(sprite_movement)
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        .run();
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}
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#[derive(Component)]
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enum Direction {
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    Left,
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    Right,
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}
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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    commands.spawn(Camera2dBundle::default());
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    commands.spawn((
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        SpriteBundle {
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            texture: asset_server.load("pixel/bevy_pixel_light.png"),
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            transform: Transform::from_xyz(100., 0., 0.),
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            ..default()
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        },
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        Direction::Right,
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    ));
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}
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fn sprite_movement(time: Res<Time>, mut sprite_position: Query<(&mut Direction, &mut Transform)>) {
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    for (mut logo, mut transform) in &mut sprite_position {
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        match *logo {
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            Direction::Right => transform.translation.x += 30. * time.delta_seconds(),
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            Direction::Left => transform.translation.x -= 30. * time.delta_seconds(),
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        }
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        if transform.translation.x > 200. {
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            *logo = Direction::Left;
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        } else if transform.translation.x < -200. {
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            *logo = Direction::Right;
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        }
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    }
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}
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