 503c2a9677
			
		
	
	
		503c2a9677
		
	
	
	
	
		
			
			# Objective fixes #5946 ## Solution adjust cluster index calculation for viewport origin. from reading point 2 of the rasterization algorithm description in https://gpuweb.github.io/gpuweb/#rasterization, it looks like framebuffer space (and so @bulitin(position)) is not meant to be adjusted for viewport origin, so we need to subtract that to get the right cluster index. - add viewport origin to rust `ExtractedView` and wgsl `View` structs - subtract from frag coord for cluster index calculation
		
			
				
	
	
		
			18 lines
		
	
	
		
			450 B
		
	
	
	
		
			WebGPU Shading Language
		
	
	
	
	
	
			
		
		
	
	
			18 lines
		
	
	
		
			450 B
		
	
	
	
		
			WebGPU Shading Language
		
	
	
	
	
	
| #import bevy_pbr::mesh_view_bindings
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| #import bevy_pbr::utils
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| 
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| @group(1) @binding(0)
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| var texture: texture_2d<f32>;
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| @group(1) @binding(1)
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| var texture_sampler: sampler;
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| 
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| @fragment
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| fn fragment(
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|     @builtin(position) position: vec4<f32>,
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|     #import bevy_pbr::mesh_vertex_output
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| ) -> @location(0) vec4<f32> {
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|     let uv = coords_to_viewport_uv(position.xy, view.viewport);
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|     let color = textureSample(texture, texture_sampler, uv);
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|     return color;
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| }
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