bevy/crates/bevy_render/src
dataphract f7478f448a doc: remove mention of void return type in entry_point docs (#3881)
# Objective

The docs for `{VertexState, FragmentState}::entry_point` stipulate that the entry point function in the shader must return void. This seems to be specific to GLSL; WGSL has no `void` type and its entry point functions return values that describe their output.

## Solution

Remove the mention of the `void` return type.
2022-02-07 22:07:43 +00:00
..
camera Add headless mode (#3439) 2022-01-08 10:39:43 +00:00
color Fix doc_markdown lints in bevy_render (#3479) 2022-01-09 11:09:46 +00:00
mesh Fix doc_markdown lints in bevy_render (#3479) 2022-01-09 11:09:46 +00:00
primitives bevy_gltf: Add support for loading lights (#3506) 2022-01-03 07:59:25 +00:00
render_graph Fixed doc comment with render Node input/output methods (#3642) 2022-01-17 20:44:22 +00:00
render_phase Fix doc_markdown lints in bevy_render (#3479) 2022-01-09 11:09:46 +00:00
render_resource doc: remove mention of void return type in entry_point docs (#3881) 2022-02-07 22:07:43 +00:00
renderer bevy_render: Only auto-disable mappable primary buffers for discrete GPUs (#3803) 2022-01-31 01:22:17 +00:00
texture Fix HDR asset support (#3795) 2022-02-04 21:22:12 +00:00
view Replace VSync with PresentMode (#3812) 2022-02-04 03:37:44 +00:00
lib.rs Add headless mode (#3439) 2022-01-08 10:39:43 +00:00
options.rs Enable the doc_markdown clippy lint (#3457) 2022-01-09 23:20:13 +00:00
render_asset.rs Fix doc_markdown lints in bevy_render (#3479) 2022-01-09 11:09:46 +00:00
render_component.rs Add headless mode (#3439) 2022-01-08 10:39:43 +00:00