bevy/crates/bevy_app/src/app_builder.rs
Carter Anderson e03f17ba7f
Log Plugin (#836)
add bevy_log plugin
2020-11-12 17:23:57 -08:00

295 lines
7.9 KiB
Rust

use crate::{
app::{App, AppExit},
event::Events,
plugin::Plugin,
stage, startup_stage, PluginGroup, PluginGroupBuilder,
};
use bevy_ecs::{FromResources, IntoSystem, Resources, System, World};
use bevy_utils::tracing::debug;
/// Configure [App]s using the builder pattern
pub struct AppBuilder {
pub app: App,
}
impl Default for AppBuilder {
fn default() -> Self {
let mut app_builder = AppBuilder {
app: App::default(),
};
app_builder.add_default_stages();
app_builder.add_event::<AppExit>();
app_builder
}
}
impl AppBuilder {
pub fn empty() -> AppBuilder {
AppBuilder {
app: App::default(),
}
}
pub fn resources(&self) -> &Resources {
&self.app.resources
}
pub fn resources_mut(&mut self) -> &mut Resources {
&mut self.app.resources
}
pub fn run(&mut self) {
let app = std::mem::take(&mut self.app);
app.run();
}
pub fn set_world(&mut self, world: World) -> &mut Self {
self.app.world = world;
self
}
pub fn add_stage(&mut self, stage_name: &'static str) -> &mut Self {
self.app.schedule.add_stage(stage_name);
self
}
pub fn add_stage_after(&mut self, target: &'static str, stage_name: &'static str) -> &mut Self {
self.app.schedule.add_stage_after(target, stage_name);
self
}
pub fn add_stage_before(
&mut self,
target: &'static str,
stage_name: &'static str,
) -> &mut Self {
self.app.schedule.add_stage_before(target, stage_name);
self
}
pub fn add_startup_stage(&mut self, stage_name: &'static str) -> &mut Self {
self.app.startup_schedule.add_stage(stage_name);
self
}
pub fn add_startup_stage_after(
&mut self,
target: &'static str,
stage_name: &'static str,
) -> &mut Self {
self.app
.startup_schedule
.add_stage_after(target, stage_name);
self
}
pub fn add_startup_stage_before(
&mut self,
target: &'static str,
stage_name: &'static str,
) -> &mut Self {
self.app
.startup_schedule
.add_stage_before(target, stage_name);
self
}
pub fn add_system(&mut self, system: Box<dyn System>) -> &mut Self {
self.add_system_to_stage(stage::UPDATE, system)
}
pub fn add_systems(&mut self, systems: Vec<Box<dyn System>>) -> &mut Self {
self.add_systems_to_stage(stage::UPDATE, systems)
}
pub fn init_system(
&mut self,
build: impl FnMut(&mut Resources) -> Box<dyn System>,
) -> &mut Self {
self.init_system_to_stage(stage::UPDATE, build)
}
pub fn init_system_to_stage(
&mut self,
stage: &'static str,
mut build: impl FnMut(&mut Resources) -> Box<dyn System>,
) -> &mut Self {
let system = build(&mut self.app.resources);
self.add_system_to_stage(stage, system)
}
pub fn add_startup_system_to_stage(
&mut self,
stage_name: &'static str,
system: Box<dyn System>,
) -> &mut Self {
self.app
.startup_schedule
.add_system_to_stage(stage_name, system);
self
}
pub fn add_startup_systems_to_stage(
&mut self,
stage_name: &'static str,
systems: Vec<Box<dyn System>>,
) -> &mut Self {
for system in systems {
self.app
.startup_schedule
.add_system_to_stage(stage_name, system);
}
self
}
pub fn add_startup_system(&mut self, system: Box<dyn System>) -> &mut Self {
self.app
.startup_schedule
.add_system_to_stage(startup_stage::STARTUP, system);
self
}
pub fn add_startup_systems(&mut self, systems: Vec<Box<dyn System>>) -> &mut Self {
self.add_startup_systems_to_stage(startup_stage::STARTUP, systems)
}
pub fn init_startup_system(
&mut self,
build: impl FnMut(&mut Resources) -> Box<dyn System>,
) -> &mut Self {
self.init_startup_system_to_stage(startup_stage::STARTUP, build)
}
pub fn init_startup_system_to_stage(
&mut self,
stage: &'static str,
mut build: impl FnMut(&mut Resources) -> Box<dyn System>,
) -> &mut Self {
let system = build(&mut self.app.resources);
self.add_startup_system_to_stage(stage, system)
}
pub fn add_default_stages(&mut self) -> &mut Self {
self.add_startup_stage(startup_stage::PRE_STARTUP)
.add_startup_stage(startup_stage::STARTUP)
.add_startup_stage(startup_stage::POST_STARTUP)
.add_stage(stage::FIRST)
.add_stage(stage::PRE_EVENT)
.add_stage(stage::EVENT)
.add_stage(stage::PRE_UPDATE)
.add_stage(stage::UPDATE)
.add_stage(stage::POST_UPDATE)
.add_stage(stage::LAST)
}
pub fn add_system_to_stage(
&mut self,
stage_name: &'static str,
system: Box<dyn System>,
) -> &mut Self {
self.app.schedule.add_system_to_stage(stage_name, system);
self
}
pub fn add_system_to_stage_front(
&mut self,
stage_name: &'static str,
system: Box<dyn System>,
) -> &mut Self {
self.app
.schedule
.add_system_to_stage_front(stage_name, system);
self
}
pub fn add_systems_to_stage(
&mut self,
stage_name: &'static str,
systems: Vec<Box<dyn System>>,
) -> &mut Self {
for system in systems {
self.app.schedule.add_system_to_stage(stage_name, system);
}
self
}
pub fn add_event<T>(&mut self) -> &mut Self
where
T: Send + Sync + 'static,
{
self.add_resource(Events::<T>::default())
.add_system_to_stage(stage::EVENT, Events::<T>::update_system.system())
}
/// Adds a resource to the current [App] and overwrites any resource previously added of the same type.
pub fn add_resource<T>(&mut self, resource: T) -> &mut Self
where
T: Send + Sync + 'static,
{
self.app.resources.insert(resource);
self
}
pub fn add_thread_local_resource<T>(&mut self, resource: T) -> &mut Self
where
T: 'static,
{
self.app.resources.insert_thread_local(resource);
self
}
pub fn init_resource<R>(&mut self) -> &mut Self
where
R: FromResources + Send + Sync + 'static,
{
let resource = R::from_resources(&self.app.resources);
self.app.resources.insert(resource);
self
}
pub fn init_thread_local_resource<R>(&mut self) -> &mut Self
where
R: FromResources + 'static,
{
let resource = R::from_resources(&self.app.resources);
self.app.resources.insert_thread_local(resource);
self
}
pub fn set_runner(&mut self, run_fn: impl Fn(App) + 'static) -> &mut Self {
self.app.runner = Box::new(run_fn);
self
}
pub fn add_plugin<T>(&mut self, plugin: T) -> &mut Self
where
T: Plugin,
{
debug!("added plugin: {}", plugin.name());
plugin.build(self);
self
}
pub fn add_plugins<T: PluginGroup>(&mut self, mut group: T) -> &mut Self {
let mut plugin_group_builder = PluginGroupBuilder::default();
group.build(&mut plugin_group_builder);
plugin_group_builder.finish(self);
self
}
pub fn add_plugins_with<T, F>(&mut self, mut group: T, func: F) -> &mut Self
where
T: PluginGroup,
F: FnOnce(&mut PluginGroupBuilder) -> &mut PluginGroupBuilder,
{
let mut plugin_group_builder = PluginGroupBuilder::default();
group.build(&mut plugin_group_builder);
func(&mut plugin_group_builder);
plugin_group_builder.finish(self);
self
}
}