295 lines
7.9 KiB
Rust
295 lines
7.9 KiB
Rust
use crate::{
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app::{App, AppExit},
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event::Events,
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plugin::Plugin,
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stage, startup_stage, PluginGroup, PluginGroupBuilder,
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};
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use bevy_ecs::{FromResources, IntoSystem, Resources, System, World};
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use bevy_utils::tracing::debug;
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/// Configure [App]s using the builder pattern
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pub struct AppBuilder {
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pub app: App,
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}
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impl Default for AppBuilder {
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fn default() -> Self {
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let mut app_builder = AppBuilder {
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app: App::default(),
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};
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app_builder.add_default_stages();
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app_builder.add_event::<AppExit>();
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app_builder
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}
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}
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impl AppBuilder {
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pub fn empty() -> AppBuilder {
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AppBuilder {
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app: App::default(),
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}
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}
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pub fn resources(&self) -> &Resources {
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&self.app.resources
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}
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pub fn resources_mut(&mut self) -> &mut Resources {
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&mut self.app.resources
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}
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pub fn run(&mut self) {
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let app = std::mem::take(&mut self.app);
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app.run();
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}
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pub fn set_world(&mut self, world: World) -> &mut Self {
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self.app.world = world;
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self
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}
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pub fn add_stage(&mut self, stage_name: &'static str) -> &mut Self {
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self.app.schedule.add_stage(stage_name);
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self
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}
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pub fn add_stage_after(&mut self, target: &'static str, stage_name: &'static str) -> &mut Self {
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self.app.schedule.add_stage_after(target, stage_name);
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self
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}
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pub fn add_stage_before(
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&mut self,
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target: &'static str,
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stage_name: &'static str,
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) -> &mut Self {
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self.app.schedule.add_stage_before(target, stage_name);
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self
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}
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pub fn add_startup_stage(&mut self, stage_name: &'static str) -> &mut Self {
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self.app.startup_schedule.add_stage(stage_name);
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self
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}
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pub fn add_startup_stage_after(
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&mut self,
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target: &'static str,
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stage_name: &'static str,
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) -> &mut Self {
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self.app
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.startup_schedule
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.add_stage_after(target, stage_name);
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self
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}
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pub fn add_startup_stage_before(
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&mut self,
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target: &'static str,
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stage_name: &'static str,
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) -> &mut Self {
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self.app
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.startup_schedule
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.add_stage_before(target, stage_name);
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self
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}
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pub fn add_system(&mut self, system: Box<dyn System>) -> &mut Self {
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self.add_system_to_stage(stage::UPDATE, system)
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}
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pub fn add_systems(&mut self, systems: Vec<Box<dyn System>>) -> &mut Self {
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self.add_systems_to_stage(stage::UPDATE, systems)
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}
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pub fn init_system(
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&mut self,
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build: impl FnMut(&mut Resources) -> Box<dyn System>,
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) -> &mut Self {
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self.init_system_to_stage(stage::UPDATE, build)
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}
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pub fn init_system_to_stage(
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&mut self,
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stage: &'static str,
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mut build: impl FnMut(&mut Resources) -> Box<dyn System>,
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) -> &mut Self {
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let system = build(&mut self.app.resources);
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self.add_system_to_stage(stage, system)
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}
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pub fn add_startup_system_to_stage(
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&mut self,
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stage_name: &'static str,
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system: Box<dyn System>,
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) -> &mut Self {
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self.app
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.startup_schedule
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.add_system_to_stage(stage_name, system);
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self
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}
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pub fn add_startup_systems_to_stage(
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&mut self,
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stage_name: &'static str,
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systems: Vec<Box<dyn System>>,
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) -> &mut Self {
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for system in systems {
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self.app
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.startup_schedule
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.add_system_to_stage(stage_name, system);
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}
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self
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}
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pub fn add_startup_system(&mut self, system: Box<dyn System>) -> &mut Self {
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self.app
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.startup_schedule
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.add_system_to_stage(startup_stage::STARTUP, system);
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self
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}
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pub fn add_startup_systems(&mut self, systems: Vec<Box<dyn System>>) -> &mut Self {
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self.add_startup_systems_to_stage(startup_stage::STARTUP, systems)
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}
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pub fn init_startup_system(
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&mut self,
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build: impl FnMut(&mut Resources) -> Box<dyn System>,
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) -> &mut Self {
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self.init_startup_system_to_stage(startup_stage::STARTUP, build)
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}
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pub fn init_startup_system_to_stage(
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&mut self,
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stage: &'static str,
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mut build: impl FnMut(&mut Resources) -> Box<dyn System>,
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) -> &mut Self {
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let system = build(&mut self.app.resources);
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self.add_startup_system_to_stage(stage, system)
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}
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pub fn add_default_stages(&mut self) -> &mut Self {
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self.add_startup_stage(startup_stage::PRE_STARTUP)
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.add_startup_stage(startup_stage::STARTUP)
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.add_startup_stage(startup_stage::POST_STARTUP)
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.add_stage(stage::FIRST)
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.add_stage(stage::PRE_EVENT)
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.add_stage(stage::EVENT)
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.add_stage(stage::PRE_UPDATE)
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.add_stage(stage::UPDATE)
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.add_stage(stage::POST_UPDATE)
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.add_stage(stage::LAST)
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}
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pub fn add_system_to_stage(
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&mut self,
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stage_name: &'static str,
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system: Box<dyn System>,
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) -> &mut Self {
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self.app.schedule.add_system_to_stage(stage_name, system);
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self
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}
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pub fn add_system_to_stage_front(
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&mut self,
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stage_name: &'static str,
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system: Box<dyn System>,
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) -> &mut Self {
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self.app
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.schedule
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.add_system_to_stage_front(stage_name, system);
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self
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}
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pub fn add_systems_to_stage(
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&mut self,
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stage_name: &'static str,
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systems: Vec<Box<dyn System>>,
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) -> &mut Self {
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for system in systems {
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self.app.schedule.add_system_to_stage(stage_name, system);
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}
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self
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}
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pub fn add_event<T>(&mut self) -> &mut Self
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where
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T: Send + Sync + 'static,
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{
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self.add_resource(Events::<T>::default())
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.add_system_to_stage(stage::EVENT, Events::<T>::update_system.system())
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}
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/// Adds a resource to the current [App] and overwrites any resource previously added of the same type.
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pub fn add_resource<T>(&mut self, resource: T) -> &mut Self
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where
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T: Send + Sync + 'static,
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{
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self.app.resources.insert(resource);
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self
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}
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pub fn add_thread_local_resource<T>(&mut self, resource: T) -> &mut Self
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where
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T: 'static,
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{
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self.app.resources.insert_thread_local(resource);
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self
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}
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pub fn init_resource<R>(&mut self) -> &mut Self
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where
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R: FromResources + Send + Sync + 'static,
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{
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let resource = R::from_resources(&self.app.resources);
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self.app.resources.insert(resource);
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self
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}
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pub fn init_thread_local_resource<R>(&mut self) -> &mut Self
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where
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R: FromResources + 'static,
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{
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let resource = R::from_resources(&self.app.resources);
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self.app.resources.insert_thread_local(resource);
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self
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}
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pub fn set_runner(&mut self, run_fn: impl Fn(App) + 'static) -> &mut Self {
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self.app.runner = Box::new(run_fn);
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self
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}
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pub fn add_plugin<T>(&mut self, plugin: T) -> &mut Self
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where
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T: Plugin,
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{
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debug!("added plugin: {}", plugin.name());
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plugin.build(self);
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self
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}
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pub fn add_plugins<T: PluginGroup>(&mut self, mut group: T) -> &mut Self {
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let mut plugin_group_builder = PluginGroupBuilder::default();
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group.build(&mut plugin_group_builder);
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plugin_group_builder.finish(self);
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self
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}
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pub fn add_plugins_with<T, F>(&mut self, mut group: T, func: F) -> &mut Self
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where
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T: PluginGroup,
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F: FnOnce(&mut PluginGroupBuilder) -> &mut PluginGroupBuilder,
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{
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let mut plugin_group_builder = PluginGroupBuilder::default();
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group.build(&mut plugin_group_builder);
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func(&mut plugin_group_builder);
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plugin_group_builder.finish(self);
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self
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}
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}
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