bevy/crates/bevy_sprite/src
Robert Swain b3ab4fc2b3 Sync up bevy_sprite and bevy_ui shader View struct (#5531)
# Objective

- Similar to #5512 , the `View` struct definition in the shaders in `bevy_sprite` and `bevy_ui` were out of sync with the rust-side `ViewUniform`. Only `view_proj` was being used and is the first member and as those shaders are not customisable it makes little difference in practice, unlike for `Mesh2d`.

## Solution

- Sync shader `View` struct definition in `bevy_sprite` and `bevy_ui` with the correct definition that matches `ViewUniform`
2022-08-18 16:53:46 -07:00
..
mesh2d Fix View by adding missing fields present in ViewUniform (#5512) 2022-08-18 16:52:58 -07:00
render Sync up bevy_sprite and bevy_ui shader View struct (#5531) 2022-08-18 16:53:46 -07:00
bundle.rs Visibilty Inheritance, universal ComputedVisibility and RenderLayers support (#5310) 2022-07-15 23:24:42 +00:00
collide_aabb.rs Add the Inside version to the Collision enum (#2489) 2022-02-01 22:40:25 +00:00
dynamic_texture_atlas_builder.rs Replace old renderer with new renderer (#3312) 2021-12-14 03:58:23 +00:00
lib.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
rect.rs Implement the Overflow::Hidden style property for UI (#3296) 2021-12-19 05:44:28 +00:00
sprite.rs Very minor doc formatting changes (#5287) 2022-07-12 13:06:16 +00:00
texture_atlas_builder.rs small and mostly pointless refactoring (#2934) 2022-02-13 22:33:55 +00:00
texture_atlas.rs Added offset parameter to TextureAtlas::from_grid_with_padding (#4836) 2022-05-30 19:58:16 +00:00