 159fe527a8
			
		
	
	
		159fe527a8
		
	
	
	
	
		
			
			# Objective - After #4015, the `many_cubes` example could introduce discomfort in some cases ## Solution - Slow down the camera, add space between the cubes https://user-images.githubusercontent.com/8672791/156898412-0fcd29b4-63b1-4e11-bf52-7ec40cb8f932.mp4
		
			
				
	
	
		
			122 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			122 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use bevy::{
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|     diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
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|     prelude::*,
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| };
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| 
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| fn main() {
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|     App::new()
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|         .add_plugins(DefaultPlugins)
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|         .add_plugin(FrameTimeDiagnosticsPlugin::default())
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|         .add_plugin(LogDiagnosticsPlugin::default())
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|         .add_startup_system(setup)
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|         .add_system(move_camera)
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|         .add_system(print_mesh_count)
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|         .run();
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| }
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| 
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| fn setup(
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|     mut commands: Commands,
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|     mut meshes: ResMut<Assets<Mesh>>,
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|     mut materials: ResMut<Assets<StandardMaterial>>,
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| ) {
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|     const WIDTH: usize = 200;
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|     const HEIGHT: usize = 200;
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|     let mesh = meshes.add(Mesh::from(shape::Cube { size: 1.0 }));
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|     let material = materials.add(StandardMaterial {
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|         base_color: Color::PINK,
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|         ..default()
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|     });
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|     for x in 0..WIDTH {
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|         for y in 0..HEIGHT {
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|             // introduce spaces to break any kind of moiré pattern
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|             if x % 10 == 0 || y % 10 == 0 {
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|                 continue;
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|             }
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|             // cube
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|             commands.spawn_bundle(PbrBundle {
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|                 mesh: mesh.clone_weak(),
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|                 material: material.clone_weak(),
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|                 transform: Transform::from_xyz((x as f32) * 2.5, (y as f32) * 2.5, 0.0),
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|                 ..default()
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|             });
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|             commands.spawn_bundle(PbrBundle {
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|                 mesh: mesh.clone_weak(),
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|                 material: material.clone_weak(),
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|                 transform: Transform::from_xyz(
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|                     (x as f32) * 2.5,
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|                     HEIGHT as f32 * 2.5,
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|                     (y as f32) * 2.5,
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|                 ),
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|                 ..Default::default()
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|             });
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|             commands.spawn_bundle(PbrBundle {
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|                 mesh: mesh.clone_weak(),
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|                 material: material.clone_weak(),
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|                 transform: Transform::from_xyz((x as f32) * 2.5, 0.0, (y as f32) * 2.5),
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|                 ..Default::default()
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|             });
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|             commands.spawn_bundle(PbrBundle {
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|                 mesh: mesh.clone_weak(),
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|                 material: material.clone_weak(),
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|                 transform: Transform::from_xyz(0.0, (x as f32) * 2.5, (y as f32) * 2.5),
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|                 ..Default::default()
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|             });
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|         }
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|     }
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| 
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|     // add one cube, the only one with strong handles
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|     // also serves as a reference point during rotation
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|     commands.spawn_bundle(PbrBundle {
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|         mesh,
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|         material,
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|         transform: Transform {
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|             translation: Vec3::new(0.0, HEIGHT as f32 * 2.5, 0.0),
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|             scale: Vec3::splat(5.0),
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|             ..Default::default()
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|         },
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|         ..Default::default()
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|     });
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| 
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|     // camera
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|     commands.spawn_bundle(PerspectiveCameraBundle {
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|         transform: Transform::from_xyz(WIDTH as f32, HEIGHT as f32, WIDTH as f32),
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|         ..default()
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|     });
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| 
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|     commands.spawn_bundle(DirectionalLightBundle {
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|         ..Default::default()
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|     });
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| }
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| 
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| // System for rotating the camera
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| fn move_camera(time: Res<Time>, mut camera_query: Query<&mut Transform, With<Camera>>) {
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|     let mut camera_transform = camera_query.single_mut();
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|     camera_transform.rotate(Quat::from_rotation_z(time.delta_seconds() * 0.15));
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|     camera_transform.rotate(Quat::from_rotation_x(time.delta_seconds() * 0.15));
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| }
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| 
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| // System for printing the number of meshes on every tick of the timer
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| fn print_mesh_count(
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|     time: Res<Time>,
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|     mut timer: Local<PrintingTimer>,
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|     sprites: Query<(&Handle<Mesh>, &ComputedVisibility)>,
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| ) {
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|     timer.0.tick(time.delta());
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| 
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|     if timer.0.just_finished() {
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|         info!(
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|             "Meshes: {} - Visible Meshes {}",
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|             sprites.iter().len(),
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|             sprites.iter().filter(|(_, cv)| cv.is_visible).count(),
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|         );
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|     }
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| }
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| 
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| struct PrintingTimer(Timer);
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| 
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| impl Default for PrintingTimer {
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|     fn default() -> Self {
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|         Self(Timer::from_seconds(1.0, true))
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|     }
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| }
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