bevy/crates/bevy_sprite/src
charlotte 592822b702
Remove entities from specialization caches when despawned. (#18627)
# Objective

Fixes #17872 

## Solution

This should have basically no impact on static scenes. We can optimize
more later if anything comes up. Needing to iterate the two level bin is
a bit unfortunate but shouldn't matter for apps that use a single
camera.
2025-03-31 18:15:11 +00:00
..
mesh2d Remove entities from specialization caches when despawned. (#18627) 2025-03-31 18:15:11 +00:00
render don't flip sprites twice (#18535) 2025-03-25 18:20:13 +00:00
texture_slice ExtractedSprites slice buffer (#17041) 2025-03-25 03:51:50 +00:00
lib.rs ExtractedSprites slice buffer (#17041) 2025-03-25 03:51:50 +00:00
picking_backend.rs Unify picking backends (#17348) 2025-03-18 19:24:43 +00:00
sprite.rs Newtype Anchor (#18439) 2025-03-21 22:27:11 +00:00