bevy/crates/bevy_sprite/src
Raffaele Ragni 7fc6db32ce
Add FromReflect where Reflect is used (#8776)
# Objective

Discovered that PointLight did not implement FromReflect. Adding
FromReflect where Reflect is used. I overreached and applied this rule
everywhere there was a Reflect without a FromReflect, except from where
the compiler wouldn't allow me.

Based from question: https://github.com/bevyengine/bevy/discussions/8774

## Solution

- Adding FromReflect where Reflect was already derived

## Notes

First PR I do in this ecosystem, so not sure if this is the usual
approach, that is, to touch many files at once.

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Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2023-06-19 16:18:17 +00:00
..
mesh2d Add FromReflect where Reflect is used (#8776) 2023-06-19 16:18:17 +00:00
render update bitflags to 2.3 (#8728) 2023-06-01 08:41:42 +00:00
bundle.rs Doc bevy sprite (#7858) 2023-03-03 18:14:40 +00:00
collide_aabb.rs Update docs to reflect that the shallowest and not the deepest penetr… (#8473) 2023-04-23 19:41:21 +00:00
dynamic_texture_atlas_builder.rs Doc bevy sprite (#7858) 2023-03-03 18:14:40 +00:00
lib.rs Webgpu support (#8336) 2023-05-04 22:07:57 +00:00
sprite.rs Add ReflectComponent registration for Sprite (#8207) 2023-03-27 21:18:10 +00:00
texture_atlas_builder.rs Move sprite::Rect into bevy_math (#5686) 2022-09-02 12:35:23 +00:00
texture_atlas.rs Make TextureAtlas::texture_handles pub instead of pub(crate) (#8633) (#8643) 2023-05-21 23:20:36 +00:00