
# Objective This PR enables `bevy_gizmos` to be used without `bevy_pbr`, for user who want to create their custom mesh rendering logic. It can also be useful for user who just want to use bevy for drawing lines (why not). This work is part of a bigger effort to make the bevy rendering pipeline more modular. I would like to contribute an exemple to render custom meshes without `bevy_pbr`. Something like [this](https://github.com/rambip/plant-mesh/blob/main/src/shader/mod.rs) ## Solution Now, `bevy_pbr` is an optional dependency, and used only to debug lights. I query the `ViewUniforms` manually, instead of using `bevy_pbr` to get the heavy `MeshViewLayout` ## Testing I'm not used to testing with bevy at all, but I was able to use successfully in my project. It might break for some different mesh pipelines, but I don't think so. --- ## Showcase  So nice ... ## Migration Guide I don't think there is any breaking change # Remaining work Before merging it, it would be useful to: - rewrite the `pipeline_2d.rs` logic to remove the `bevy_sprite` depedency too - move `view.rs` to `bevy_render`, so that it can be used in a more modular way. ~~- include the most recent changes from 0.16~~ --------- Co-authored-by: IceSentry <IceSentry@users.noreply.github.com>
432 lines
14 KiB
TOML
432 lines
14 KiB
TOML
[package]
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name = "bevy_internal"
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version = "0.16.0-dev"
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edition = "2024"
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description = "An internal Bevy crate used to facilitate optional dynamic linking via the 'dynamic_linking' feature"
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homepage = "https://bevyengine.org"
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repository = "https://github.com/bevyengine/bevy"
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license = "MIT OR Apache-2.0"
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keywords = ["game", "engine", "gamedev", "graphics", "bevy"]
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categories = ["game-engines", "graphics", "gui", "rendering"]
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[features]
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trace = [
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"bevy_app/trace",
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"bevy_asset?/trace",
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"bevy_core_pipeline?/trace",
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"bevy_ecs/trace",
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"bevy_log/trace",
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"bevy_pbr?/trace",
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"bevy_render?/trace",
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"bevy_winit?/trace",
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]
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trace_chrome = ["bevy_log/tracing-chrome"]
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trace_tracy = ["bevy_render?/tracing-tracy", "bevy_log/tracing-tracy"]
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trace_tracy_memory = ["bevy_log/trace_tracy_memory"]
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detailed_trace = ["bevy_ecs/detailed_trace", "bevy_render?/detailed_trace"]
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sysinfo_plugin = ["bevy_diagnostic/sysinfo_plugin"]
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# Texture formats that have specific rendering support (HDR enabled by default)
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basis-universal = ["bevy_image/basis-universal", "bevy_render/basis-universal"]
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dds = [
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"bevy_image/dds",
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"bevy_render/dds",
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"bevy_core_pipeline/dds",
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"bevy_gltf?/dds",
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]
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exr = ["bevy_image/exr", "bevy_render/exr"]
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hdr = ["bevy_image/hdr", "bevy_render/hdr"]
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ktx2 = ["bevy_image/ktx2", "bevy_render/ktx2"]
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# For ktx2 supercompression
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zlib = ["bevy_image/zlib"]
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zstd = ["bevy_image/zstd"]
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# Image format support (PNG enabled by default)
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bmp = ["bevy_image/bmp"]
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ff = ["bevy_image/ff"]
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gif = ["bevy_image/gif"]
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ico = ["bevy_image/ico"]
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jpeg = ["bevy_image/jpeg"]
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png = ["bevy_image/png"]
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pnm = ["bevy_image/pnm"]
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qoi = ["bevy_image/qoi"]
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tga = ["bevy_image/tga"]
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tiff = ["bevy_image/tiff"]
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webp = ["bevy_image/webp"]
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# Enable SPIR-V passthrough
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spirv_shader_passthrough = ["bevy_render/spirv_shader_passthrough"]
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# Statically linked DXC shader compiler for DirectX 12
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# TODO: When wgpu switches to DirectX 12 instead of Vulkan by default on windows, make this a default feature
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statically-linked-dxc = ["bevy_render/statically-linked-dxc"]
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# Include tonemapping LUT KTX2 files.
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tonemapping_luts = ["bevy_core_pipeline/tonemapping_luts"]
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# Include SMAA LUT KTX2 Files
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smaa_luts = ["bevy_core_pipeline/smaa_luts"]
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# Audio format support (vorbis is enabled by default)
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flac = ["bevy_audio/flac"]
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mp3 = ["bevy_audio/mp3"]
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vorbis = ["bevy_audio/vorbis"]
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wav = ["bevy_audio/wav"]
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minimp3 = ["bevy_audio/minimp3"]
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symphonia-aac = ["bevy_audio/symphonia-aac"]
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symphonia-all = ["bevy_audio/symphonia-all"]
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symphonia-flac = ["bevy_audio/symphonia-flac"]
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symphonia-isomp4 = ["bevy_audio/symphonia-isomp4"]
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symphonia-vorbis = ["bevy_audio/symphonia-vorbis"]
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symphonia-wav = ["bevy_audio/symphonia-wav"]
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# Shader formats
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shader_format_glsl = [
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"bevy_render/shader_format_glsl",
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"bevy_pbr?/shader_format_glsl",
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]
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shader_format_spirv = ["bevy_render/shader_format_spirv"]
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shader_format_wesl = ["bevy_render/shader_format_wesl"]
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serialize = [
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"bevy_a11y?/serialize",
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"bevy_color?/serialize",
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"bevy_ecs/serialize",
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"bevy_image?/serialize",
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"bevy_input/serialize",
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"bevy_math/serialize",
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"bevy_scene?/serialize",
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"bevy_time/serialize",
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"bevy_transform/serialize",
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"bevy_ui?/serialize",
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"bevy_window?/serialize",
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"bevy_winit?/serialize",
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"bevy_platform_support/serialize",
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]
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multi_threaded = [
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"std",
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"bevy_asset?/multi_threaded",
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"bevy_ecs/multi_threaded",
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"bevy_render?/multi_threaded",
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"bevy_tasks/multi_threaded",
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]
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async-io = ["std", "bevy_tasks/async-io"]
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# Display server protocol support (X11 is enabled by default)
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wayland = ["bevy_winit/wayland"]
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x11 = ["bevy_winit/x11"]
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# Android activity support (choose one)
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android-native-activity = ["bevy_winit/android-native-activity"]
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android-game-activity = ["bevy_winit/android-game-activity"]
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# Transmission textures in `StandardMaterial`:
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pbr_transmission_textures = [
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"bevy_pbr?/pbr_transmission_textures",
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"bevy_gltf?/pbr_transmission_textures",
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]
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# Multi-layer material textures in `StandardMaterial`:
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pbr_multi_layer_material_textures = [
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"bevy_pbr?/pbr_multi_layer_material_textures",
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"bevy_gltf?/pbr_multi_layer_material_textures",
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]
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# Anisotropy texture in `StandardMaterial`:
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pbr_anisotropy_texture = [
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"bevy_pbr?/pbr_anisotropy_texture",
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"bevy_gltf?/pbr_anisotropy_texture",
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]
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# Percentage-closer soft shadows
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experimental_pbr_pcss = ["bevy_pbr?/experimental_pbr_pcss"]
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# Specular textures in `StandardMaterial`:
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pbr_specular_textures = [
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"bevy_pbr?/pbr_specular_textures",
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"bevy_gltf?/pbr_specular_textures",
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]
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# Optimise for WebGL2
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webgl = [
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"bevy_core_pipeline?/webgl",
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"bevy_pbr?/webgl",
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"bevy_render?/webgl",
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"bevy_gizmos?/webgl",
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"bevy_sprite?/webgl",
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]
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webgpu = [
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"bevy_core_pipeline?/webgpu",
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"bevy_pbr?/webgpu",
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"bevy_render?/webgpu",
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"bevy_gizmos?/webgpu",
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"bevy_sprite?/webgpu",
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]
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# enable systems that allow for automated testing on CI
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bevy_ci_testing = ["bevy_dev_tools/bevy_ci_testing", "bevy_render?/ci_limits"]
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# Enable animation support, and glTF animation loading
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animation = ["bevy_animation", "bevy_gltf?/bevy_animation"]
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bevy_sprite = ["dep:bevy_sprite", "bevy_gizmos", "bevy_image"]
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bevy_pbr = ["dep:bevy_pbr", "bevy_gizmos?/bevy_pbr", "bevy_image"]
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bevy_window = ["dep:bevy_window", "dep:bevy_a11y"]
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bevy_core_pipeline = ["dep:bevy_core_pipeline", "bevy_image"]
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bevy_gizmos = ["dep:bevy_gizmos", "bevy_image"]
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bevy_gltf = ["dep:bevy_gltf", "bevy_image"]
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bevy_ui = ["dep:bevy_ui", "bevy_image"]
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bevy_image = ["dep:bevy_image"]
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# Used to disable code that is unsupported when Bevy is dynamically linked
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dynamic_linking = ["bevy_diagnostic/dynamic_linking"]
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# Enable using a shared stdlib for cxx on Android.
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android_shared_stdcxx = ["bevy_audio/android_shared_stdcxx"]
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# Enable AccessKit on Unix backends (currently only works with experimental
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# screen readers and forks.)
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accesskit_unix = ["bevy_winit/accesskit_unix"]
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bevy_text = ["dep:bevy_text", "bevy_image"]
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bevy_render = [
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"dep:bevy_render",
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"bevy_scene?/bevy_render",
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"bevy_gizmos?/bevy_render",
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"bevy_image",
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"bevy_color/wgpu-types",
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"bevy_color/encase",
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]
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# Enable assertions to check the validity of parameters passed to glam
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glam_assert = ["bevy_math/glam_assert"]
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# Enable assertions in debug builds to check the validity of parameters passed to glam
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debug_glam_assert = ["bevy_math/debug_glam_assert"]
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default_font = ["bevy_text?/default_font"]
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# Enables the built-in asset processor for processed assets.
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asset_processor = ["bevy_asset?/asset_processor"]
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# Enables watching the filesystem for Bevy Asset hot-reloading
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file_watcher = ["bevy_asset?/file_watcher"]
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# Enables watching embedded files for Bevy Asset hot-reloading
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embedded_watcher = ["bevy_asset?/embedded_watcher"]
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# Enable system stepping support
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bevy_debug_stepping = [
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"bevy_ecs/bevy_debug_stepping",
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"bevy_app/bevy_debug_stepping",
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]
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# Enables the meshlet renderer for dense high-poly scenes (experimental)
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meshlet = ["bevy_pbr?/meshlet"]
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# Enables processing meshes into meshlet meshes for bevy_pbr
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meshlet_processor = ["bevy_pbr?/meshlet_processor"]
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# Provides a collection of developer tools
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bevy_dev_tools = ["dep:bevy_dev_tools"]
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# Enable support for the Bevy Remote Protocol
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bevy_remote = ["dep:bevy_remote", "serialize"]
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# Provides picking functionality
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bevy_picking = ["dep:bevy_picking"]
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# Provides a mesh picking backend
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bevy_mesh_picking_backend = [
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"bevy_picking",
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"bevy_picking/bevy_mesh_picking_backend",
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]
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# Provides a sprite picking backend
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bevy_sprite_picking_backend = [
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"bevy_picking",
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"bevy_sprite/bevy_sprite_picking_backend",
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]
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# Provides a UI picking backend
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bevy_ui_picking_backend = ["bevy_picking", "bevy_ui/bevy_ui_picking_backend"]
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# Provides a UI debug overlay
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bevy_ui_debug = ["bevy_ui?/bevy_ui_debug"]
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# Enable built in global state machines
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bevy_state = ["dep:bevy_state"]
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# Enables source location tracking for change detection, which can assist with debugging
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track_location = ["bevy_ecs/track_location"]
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# Enable function reflection
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reflect_functions = [
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"bevy_reflect/functions",
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"bevy_app/reflect_functions",
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"bevy_ecs/reflect_functions",
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]
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# Enable documentation reflection
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reflect_documentation = ["bevy_reflect/documentation"]
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# Enable winit custom cursor support
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custom_cursor = ["bevy_winit/custom_cursor"]
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# Experimental support for nodes that are ignored for UI layouting
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ghost_nodes = ["bevy_ui/ghost_nodes"]
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# Allows access to the `std` crate. Enabling this feature will prevent compilation
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# on `no_std` targets, but provides access to certain additional features on
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# supported platforms.
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std = [
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"bevy_a11y?/std",
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"bevy_app/std",
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"bevy_color?/std",
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"bevy_diagnostic/std",
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"bevy_ecs/std",
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"bevy_input/std",
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"bevy_input_focus?/std",
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"bevy_math/std",
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"bevy_platform_support/std",
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"bevy_reflect/std",
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"bevy_state?/std",
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"bevy_time/std",
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"bevy_transform/std",
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"bevy_utils/std",
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"bevy_tasks/std",
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"bevy_window?/std",
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]
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# `critical-section` provides the building blocks for synchronization primitives
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# on all platforms, including `no_std`.
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critical-section = [
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"bevy_a11y?/critical-section",
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"bevy_app/critical-section",
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"bevy_diagnostic/critical-section",
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"bevy_ecs/critical-section",
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"bevy_input/critical-section",
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"bevy_input_focus?/critical-section",
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"bevy_platform_support/critical-section",
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"bevy_reflect/critical-section",
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"bevy_state?/critical-section",
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"bevy_time/critical-section",
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"bevy_utils/critical-section",
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"bevy_tasks/critical-section",
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]
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# Uses the `libm` maths library instead of the one provided in `std` and `core`.
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libm = [
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"bevy_a11y?/libm",
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"bevy_color?/libm",
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"bevy_input/libm",
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"bevy_input_focus?/libm",
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"bevy_math/libm",
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"bevy_transform/libm",
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"bevy_window?/libm",
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]
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# Uses `async-executor` as a task execution backend.
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# This backend is incompatible with `no_std` targets.
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async_executor = [
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"std",
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"bevy_tasks/async_executor",
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"bevy_ecs/async_executor",
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"bevy_transform/async_executor",
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]
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# Enables use of browser APIs.
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# Note this is currently only applicable on `wasm32` architectures.
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web = [
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"bevy_app/web",
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"bevy_platform_support/web",
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"bevy_reflect/web",
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"bevy_tasks/web",
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]
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[dependencies]
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# bevy (no_std)
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bevy_app = { path = "../bevy_app", version = "0.16.0-dev", default-features = false, features = [
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"bevy_reflect",
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] }
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bevy_derive = { path = "../bevy_derive", version = "0.16.0-dev", default-features = false }
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bevy_diagnostic = { path = "../bevy_diagnostic", version = "0.16.0-dev", default-features = false }
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bevy_ecs = { path = "../bevy_ecs", version = "0.16.0-dev", default-features = false, features = [
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"bevy_reflect",
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] }
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bevy_input = { path = "../bevy_input", version = "0.16.0-dev", default-features = false, features = [
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"bevy_reflect",
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], optional = true }
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bevy_math = { path = "../bevy_math", version = "0.16.0-dev", default-features = false, features = [
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"bevy_reflect",
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], optional = true }
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bevy_platform_support = { path = "../bevy_platform_support", version = "0.16.0-dev", default-features = false, features = [
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"alloc",
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] }
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bevy_ptr = { path = "../bevy_ptr", version = "0.16.0-dev", default-features = false }
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bevy_reflect = { path = "../bevy_reflect", version = "0.16.0-dev", default-features = false, features = [
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"smallvec",
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] }
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bevy_time = { path = "../bevy_time", version = "0.16.0-dev", default-features = false, features = [
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"bevy_reflect",
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] }
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bevy_transform = { path = "../bevy_transform", version = "0.16.0-dev", default-features = false, features = [
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"bevy-support",
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"bevy_reflect",
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], optional = true }
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bevy_utils = { path = "../bevy_utils", version = "0.16.0-dev", default-features = false, features = [
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"alloc",
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] }
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bevy_tasks = { path = "../bevy_tasks", version = "0.16.0-dev", default-features = false }
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# bevy (std required)
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bevy_log = { path = "../bevy_log", version = "0.16.0-dev", optional = true }
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# bevy (optional)
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bevy_a11y = { path = "../bevy_a11y", optional = true, version = "0.16.0-dev", features = [
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"bevy_reflect",
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] }
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bevy_animation = { path = "../bevy_animation", optional = true, version = "0.16.0-dev" }
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bevy_asset = { path = "../bevy_asset", optional = true, version = "0.16.0-dev" }
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bevy_audio = { path = "../bevy_audio", optional = true, version = "0.16.0-dev" }
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bevy_color = { path = "../bevy_color", optional = true, version = "0.16.0-dev", default-features = false, features = [
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"alloc",
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"bevy_reflect",
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] }
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bevy_core_pipeline = { path = "../bevy_core_pipeline", optional = true, version = "0.16.0-dev" }
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bevy_dev_tools = { path = "../bevy_dev_tools", optional = true, version = "0.16.0-dev" }
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bevy_gilrs = { path = "../bevy_gilrs", optional = true, version = "0.16.0-dev" }
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bevy_gizmos = { path = "../bevy_gizmos", optional = true, version = "0.16.0-dev", default-features = false }
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bevy_gltf = { path = "../bevy_gltf", optional = true, version = "0.16.0-dev" }
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bevy_image = { path = "../bevy_image", optional = true, version = "0.16.0-dev" }
|
|
bevy_input_focus = { path = "../bevy_input_focus", optional = true, version = "0.16.0-dev", default-features = false, features = [
|
|
"bevy_reflect",
|
|
] }
|
|
bevy_pbr = { path = "../bevy_pbr", optional = true, version = "0.16.0-dev" }
|
|
bevy_picking = { path = "../bevy_picking", optional = true, version = "0.16.0-dev" }
|
|
bevy_remote = { path = "../bevy_remote", optional = true, version = "0.16.0-dev" }
|
|
bevy_render = { path = "../bevy_render", optional = true, version = "0.16.0-dev" }
|
|
bevy_scene = { path = "../bevy_scene", optional = true, version = "0.16.0-dev" }
|
|
bevy_sprite = { path = "../bevy_sprite", optional = true, version = "0.16.0-dev" }
|
|
bevy_state = { path = "../bevy_state", optional = true, version = "0.16.0-dev", default-features = false, features = [
|
|
"bevy_app",
|
|
"bevy_reflect",
|
|
] }
|
|
bevy_text = { path = "../bevy_text", optional = true, version = "0.16.0-dev" }
|
|
bevy_ui = { path = "../bevy_ui", optional = true, version = "0.16.0-dev" }
|
|
bevy_window = { path = "../bevy_window", optional = true, version = "0.16.0-dev", default-features = false, features = [
|
|
"bevy_reflect",
|
|
] }
|
|
bevy_winit = { path = "../bevy_winit", optional = true, version = "0.16.0-dev" }
|
|
|
|
[lints]
|
|
workspace = true
|
|
|
|
[package.metadata.docs.rs]
|
|
rustdoc-args = ["-Zunstable-options", "--generate-link-to-definition"]
|
|
all-features = true
|