# Objective - Enabling AlphaMode::Opaque in the shader_prepass example crashes. The issue seems to be that enabling opaque also generates vertex_uvs Fixes https://github.com/bevyengine/bevy/issues/8273 ## Solution - Use the vertex_uvs in the shader if they are present |
||
|---|---|---|
| .. | ||
| animate_shader.rs | ||
| array_texture.rs | ||
| compute_shader_game_of_life.rs | ||
| custom_vertex_attribute.rs | ||
| post_processing.rs | ||
| shader_defs.rs | ||
| shader_instancing.rs | ||
| shader_material_glsl.rs | ||
| shader_material_screenspace_texture.rs | ||
| shader_material.rs | ||
| shader_prepass.rs | ||
| texture_binding_array.rs | ||